ModernUO/Projects/Scripts/Engines/Quests/Dark Tides/Items/CrystalCaveBarrier.cs
2019-08-02 18:16:11 -07:00

65 lines
1.4 KiB
C#

using Server.Mobiles;
namespace Server.Engines.Quests.Necro
{
public class CrystalCaveBarrier : Item
{
[Constructible]
public CrystalCaveBarrier() : base(0x3967)
{
Movable = false;
}
public CrystalCaveBarrier(Serial serial) : base(serial)
{
}
public override bool OnMoveOver(Mobile m)
{
if (m.AccessLevel > AccessLevel.Player)
return true;
Mobile mob = m;
if (m is BaseCreature creature)
mob = creature.ControlMaster;
if (!(mob is PlayerMobile pm))
return false;
QuestSystem qs = pm.Quest;
if (qs is DarkTidesQuest)
{
QuestObjective obj = qs.FindObjective<SpeakCavePasswordObjective>();
if (obj?.Completed == true)
{
m.SendLocalizedMessage(
1060648); // With Horus' permission, you are able to pass through the barrier.
return true;
}
}
m.SendLocalizedMessage(1060649, "",
0x66D); // Without the permission of the guardian Horus, the magic of the barrier prevents your passage.
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}