100 lines
No EOL
2.5 KiB
C#
100 lines
No EOL
2.5 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests.Samurai
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{
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public class HaochisTreasureChest : WoodenFootLocker
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{
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[Constructible]
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public HaochisTreasureChest()
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{
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Movable = false;
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GenerateTreasure();
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}
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public HaochisTreasureChest(Serial serial) : base(serial)
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{
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}
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public override bool IsDecoContainer => false;
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private void GenerateTreasure()
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{
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for (int i = Items.Count - 1; i >= 0; i--)
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Items[i].Delete();
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for (int i = 0; i < 75; i++)
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switch (Utility.Random(3))
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{
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case 0:
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DropItem(new GoldBracelet());
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break;
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case 1:
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DropItem(new GoldRing());
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break;
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case 2:
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DropItem(Loot.RandomGem());
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break;
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}
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}
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public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
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{
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return false;
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}
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public override bool CheckItemUse(Mobile from, Item item)
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{
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return item == this;
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}
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public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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return true;
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if (from is PlayerMobile player && player.Quest is HaochisTrialsQuest)
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{
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FifthTrialIntroObjective obj = player.Quest.FindObjective<FifthTrialIntroObjective>();
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if (obj?.StolenTreasure == true)
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from.SendLocalizedMessage(
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1063247); // The guard is watching you carefully! It would be unwise to remove another item from here.
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else
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return true;
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}
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return false;
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}
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public override void OnItemLifted(Mobile from, Item item)
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{
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if (from is PlayerMobile player && player.Quest is HaochisTrialsQuest)
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{
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FifthTrialIntroObjective obj = player.Quest.FindObjective<FifthTrialIntroObjective>();
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if (obj != null)
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obj.StolenTreasure = true;
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}
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Timer.DelayCall(TimeSpan.FromMinutes(2.0), GenerateTreasure);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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Timer.DelayCall(TimeSpan.Zero, GenerateTreasure);
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}
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}
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} |