ModernUO/Projects/Scripts/Engines/Quests/Haochi's Trials/Mobiles/CursedSoul.cs
2019-08-02 18:16:11 -07:00

90 lines
No EOL
2 KiB
C#

using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Samurai
{
public class CursedSoul : BaseCreature
{
[Constructible]
public CursedSoul() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 3;
BaseSoundID = 471;
SetStr(20, 40);
SetDex(40, 60);
SetInt(15, 25);
SetHits(10, 20);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 8, 12);
SetSkill(SkillName.Wrestling, 35.0, 39.0);
SetSkill(SkillName.Tactics, 5.0, 15.0);
SetSkill(SkillName.MagicResist, 10.0);
Fame = 200;
Karma = -200;
switch (Utility.Random(10))
{
case 0:
PackItem(new LeftArm());
break;
case 1:
PackItem(new RightArm());
break;
case 2:
PackItem(new Torso());
break;
case 3:
PackItem(new Bone());
break;
case 4:
PackItem(new RibCage());
break;
case 5:
PackItem(new RibCage());
break;
case 6:
PackItem(new BonePile());
break;
case 7:
PackItem(new BonePile());
break;
case 8:
PackItem(new BonePile());
break;
case 9:
PackItem(new BonePile());
break;
}
}
public CursedSoul(Serial serial) : base(serial)
{
}
public override string CorpseName => "a cursed soul corpse";
public override string DefaultName => "a cursed soul";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}