ModernUO/Projects/Scripts/Engines/Quests/Haochi's Trials/Mobiles/YoungRonin.cs
2019-08-02 18:16:11 -07:00

79 lines
No EOL
1.8 KiB
C#

using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Samurai
{
public class YoungRonin : BaseCreature
{
[Constructible]
public YoungRonin() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
InitStats(45, 30, 5);
SetHits(10, 20);
Hue = Race.Human.RandomSkinHue();
Body = 0x190;
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this);
AddItem(new LeatherDo());
AddItem(new LeatherHiroSode());
AddItem(new SamuraiTabi());
switch (Utility.Random(3))
{
case 0:
AddItem(new StuddedHaidate());
break;
case 1:
AddItem(new PlateSuneate());
break;
default:
AddItem(new LeatherSuneate());
break;
}
AddItem(new Bandana(Utility.RandomNondyedHue()));
switch (Utility.Random(3))
{
case 0:
AddItem(new NoDachi());
break;
case 1:
AddItem(new Lajatang());
break;
default:
AddItem(new Wakizashi());
break;
}
SetSkill(SkillName.Swords, 50.0);
SetSkill(SkillName.Tactics, 50.0);
}
public YoungRonin(Serial serial) : base(serial)
{
}
public override string CorpseName => "a young ronin's corpse";
public override string DefaultName => "a young ronin";
public override bool AlwaysMurderer => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}