79 lines
No EOL
1.8 KiB
C#
79 lines
No EOL
1.8 KiB
C#
using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Samurai
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{
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public class YoungRonin : BaseCreature
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{
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[Constructible]
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public YoungRonin() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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InitStats(45, 30, 5);
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SetHits(10, 20);
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Hue = Race.Human.RandomSkinHue();
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Body = 0x190;
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Utility.AssignRandomHair(this);
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Utility.AssignRandomFacialHair(this);
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AddItem(new LeatherDo());
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AddItem(new LeatherHiroSode());
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AddItem(new SamuraiTabi());
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switch (Utility.Random(3))
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{
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case 0:
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AddItem(new StuddedHaidate());
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break;
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case 1:
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AddItem(new PlateSuneate());
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break;
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default:
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AddItem(new LeatherSuneate());
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break;
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}
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AddItem(new Bandana(Utility.RandomNondyedHue()));
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switch (Utility.Random(3))
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{
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case 0:
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AddItem(new NoDachi());
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break;
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case 1:
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AddItem(new Lajatang());
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break;
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default:
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AddItem(new Wakizashi());
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break;
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}
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SetSkill(SkillName.Swords, 50.0);
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SetSkill(SkillName.Tactics, 50.0);
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}
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public YoungRonin(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a young ronin's corpse";
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public override string DefaultName => "a young ronin";
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public override bool AlwaysMurderer => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |