ModernUO/Projects/Scripts/Engines/Quests/Solen Matriarch/SolenMatriarchQuest.cs
2019-08-02 18:16:11 -07:00

124 lines
No EOL
3.8 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Matriarch
{
public class SolenMatriarchQuest : QuestSystem
{
private static Type[] m_TypeReferenceTable =
{
typeof(DontOfferConversation),
typeof(AcceptConversation),
typeof(DuringKillInfiltratorsConversation),
typeof(GatherWaterConversation),
typeof(DuringWaterGatheringConversation),
typeof(ProcessFungiConversation),
typeof(DuringFungiProcessConversation),
typeof(FullBackpackConversation),
typeof(EndConversation),
typeof(KillInfiltratorsObjective),
typeof(ReturnAfterKillsObjective),
typeof(GatherWaterObjective),
typeof(ReturnAfterWaterObjective),
typeof(ProcessFungiObjective),
typeof(GetRewardObjective)
};
public SolenMatriarchQuest(PlayerMobile from, bool redSolen) : base(from)
{
RedSolen = redSolen;
}
// Serialization
public SolenMatriarchQuest()
{
}
public override Type[] TypeReferenceTable => m_TypeReferenceTable;
public override object Name => 1054147;
public override object OfferMessage
{
get
{
if (IsFriend(From, RedSolen)) return 1054083;
/* <I>The Solen Matriarch smiles happily as she eats the seed you offered.</I><BR><BR>
*
* I think you for that seed. I was quite delicious. So full of flavor.<BR><BR>
*
* Hmm... if you would like, I could make you a friend of my colony. This would stop
* the warriors, workers, and queens of my colony from thinking you are an intruder,
* thus they would not attack you. In addition, as a friend of my colony I will process
* zoogi fungus into powder of translocation for you.<BR><BR>
*
* To become a friend of my colony, I ask that you complete a couple tasks for me. These
* are the same tasks I will ask of you when you wish me to process zoogi fungus,
* by the way.<BR><BR>
*
* First, I would like for you to eliminate some infiltrators from the other solen colony.
* They are spying on my colony, and I fear for the safety of my people. They must
* be slain.<BR><BR>
*
* After that, I must ask that you gather some water for me. Our water supplies are
* inadequate, so we must try to supplement our reserve using water vats here in our
* lair.<BR><BR>
*
* Will you accept my offer?
*/
return 1054082;
}
}
public override TimeSpan RestartDelay => TimeSpan.Zero;
public override bool IsTutorial => false;
public override int Picture => 0x15C9;
public bool RedSolen{ get; private set; }
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
RedSolen = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write(RedSolen);
}
public override void Accept()
{
base.Accept();
AddConversation(new AcceptConversation());
}
public static bool IsFriend(PlayerMobile player, bool redSolen)
{
if (redSolen)
return player.SolenFriendship == SolenFriendship.Red;
return player.SolenFriendship == SolenFriendship.Black;
}
public static bool GiveRewardTo(PlayerMobile player)
{
Gold gold = new Gold(Utility.RandomMinMax(250, 350));
if (player.PlaceInBackpack(gold))
{
player.SendLocalizedMessage(1054076); // You have been given some gold.
return true;
}
gold.Delete();
return false;
}
}
}