ModernUO/Projects/Scripts/Engines/Quests/The Summoning/Mobiles/Victoria.cs
2019-08-02 18:16:11 -07:00

146 lines
3.7 KiB
C#

using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Doom
{
public class Victoria : BaseQuester
{
private const int AltarRange = 24;
private SummoningAltar m_Altar;
[Constructible]
public Victoria() : base("the Sorceress")
{
}
public Victoria(Serial serial) : base(serial)
{
}
public override int TalkNumber => 6159; // Ask about Chyloth
public override string DefaultName => "Victoria";
public override bool ClickTitle => true;
public override bool IsActiveVendor => true;
public override bool DisallowAllMoves => false;
public SummoningAltar Altar
{
get
{
if (m_Altar?.Deleted != false || m_Altar.Map != Map ||
!Utility.InRange(m_Altar.Location, Location, AltarRange))
foreach (Item item in GetItemsInRange(AltarRange))
if (item is SummoningAltar altar)
{
m_Altar = altar;
break;
}
return m_Altar;
}
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBMage());
}
public override void InitBody()
{
InitStats(100, 100, 25);
Female = true;
Hue = 0x8835;
Body = 0x191;
}
public override void InitOutfit()
{
EquipItem(new GrandGrimoire());
EquipItem(SetHue(new Sandals(), 0x455));
EquipItem(SetHue(new SkullCap(), 0x455));
EquipItem(SetHue(new PlainDress(), 0x455));
HairItemID = 0x203C;
HairHue = 0x482;
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (from is PlayerMobile player)
{
QuestSystem qs = player.Quest;
if (qs is TheSummoningQuest)
if (dropped is DaemonBone bones)
{
QuestObjective obj = qs.FindObjective<CollectBonesObjective>();
if (obj?.Completed == false)
{
int need = obj.MaxProgress - obj.CurProgress;
if (bones.Amount < need)
{
obj.CurProgress += bones.Amount;
bones.Delete();
qs.ShowQuestLogUpdated();
}
else
{
obj.Complete();
bones.Consume(need);
if (!bones.Deleted)
SayTo(from,
1050038); // You have already given me all the Daemon bones necessary to weave the spell. Keep these for a later time.
}
}
else
{
// TODO: Accurate?
SayTo(from,
1050038); // You have already given me all the Daemon bones necessary to weave the spell. Keep these for a later time.
}
return false;
}
}
return base.OnDragDrop(from, dropped);
}
public override bool CanTalkTo(PlayerMobile to)
{
return to.Quest == null && QuestSystem.CanOfferQuest(to, typeof(TheSummoningQuest));
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
QuestSystem qs = player.Quest;
if (qs == null && QuestSystem.CanOfferQuest(player, typeof(TheSummoningQuest)))
{
Direction = GetDirectionTo(player);
new TheSummoningQuest(this, player).SendOffer();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}