ModernUO/Projects/Scripts/Engines/Quests/Uzeraan Turmoil/Mobiles/MansionGuard.cs
2019-08-02 18:16:11 -07:00

77 lines
No EOL
1.7 KiB
C#

using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Haven
{
public class MansionGuard : BaseQuester
{
[Constructible]
public MansionGuard() : base("the Mansion Guard")
{
}
public MansionGuard(Serial serial) : base(serial)
{
}
public override void InitBody()
{
InitStats(100, 100, 25);
Hue = Race.Human.RandomSkinHue();
Female = false;
Body = 0x190;
Name = NameList.RandomName("male");
}
public override void InitOutfit()
{
AddItem(new PlateChest());
AddItem(new PlateArms());
AddItem(new PlateGloves());
AddItem(new PlateLegs());
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, HairHue);
Bardiche weapon = new Bardiche();
weapon.Movable = false;
AddItem(weapon);
}
public override int GetAutoTalkRange(PlayerMobile pm)
{
return 3;
}
public override bool CanTalkTo(PlayerMobile to)
{
return to.Quest == null && QuestSystem.CanOfferQuest(to, typeof(UzeraanTurmoilQuest));
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
if (player.Quest == null && QuestSystem.CanOfferQuest(player, typeof(UzeraanTurmoilQuest)))
{
Direction = GetDirectionTo(player);
new UzeraanTurmoilQuest(player).SendOffer();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}