ModernUO/Projects/Scripts/Engines/Quests/Uzeraan Turmoil/Mobiles/MilitiaFighter.cs
2019-08-02 18:16:11 -07:00

162 lines
No EOL
4 KiB
C#

using System.Collections.Generic;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Quests.Haven
{
public class MilitiaFighter : BaseCreature
{
[Constructible]
public MilitiaFighter() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
InitStats(40, 30, 5);
Title = "the Militia Fighter";
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
Female = false;
Body = 0x190;
Name = NameList.RandomName("male");
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, HairHue);
AddItem(new ThighBoots(0x1BB));
AddItem(new LeatherChest());
AddItem(new LeatherArms());
AddItem(new LeatherLegs());
AddItem(new LeatherCap());
AddItem(new LeatherGloves());
AddItem(new LeatherGorget());
Item weapon;
switch (Utility.Random(6))
{
case 0:
weapon = new Broadsword();
break;
case 1:
weapon = new Cutlass();
break;
case 2:
weapon = new Katana();
break;
case 3:
weapon = new Longsword();
break;
case 4:
weapon = new Scimitar();
break;
default:
weapon = new VikingSword();
break;
}
weapon.Movable = false;
AddItem(weapon);
Item shield = new BronzeShield();
shield.Movable = false;
AddItem(shield);
SetSkill(SkillName.Swords, 20.0);
}
public MilitiaFighter(Serial serial) : base(serial)
{
}
public override bool ClickTitle => false;
public override bool IsEnemy(Mobile m)
{
if (m.Player || m is BaseVendor)
return false;
if (m is BaseCreature bc)
{
Mobile master = bc.GetMaster();
if (master != null)
return IsEnemy(master);
}
return m.Karma < 0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MilitiaFighterCorpse : Corpse
{
public MilitiaFighterCorpse(Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> equipItems) : base(
owner, hair, facialhair, equipItems)
{
}
public MilitiaFighterCorpse(Serial serial) : base(serial)
{
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (ItemID == 0x2006) // Corpse form
{
list.Add("a human corpse");
list.Add(1049318, Name); // the remains of ~1_NAME~ the militia fighter
}
else
{
list.Add(1049319); // the remains of a militia fighter
}
}
public override void OnSingleClick(Mobile from)
{
int hue = Notoriety.GetHue(NotorietyHandlers.CorpseNotoriety(from, this));
if (ItemID == 0x2006) // Corpse form
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, 1049318, "",
Name)); // the remains of ~1_NAME~ the militia fighter
else
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, 1049319, "",
"")); // the remains of a militia fighter
}
public override void Open(Mobile from, bool checkSelfLoot)
{
if (from.InRange(GetWorldLocation(), 2))
from.SendLocalizedMessage(1049661, "",
0x22); // Thinking about his sacrifice, you can't bring yourself to loot the body of this militia fighter.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}