ModernUO/Projects/Scripts/Engines/Quests/Witch Apprentice/Items/MagicFlute.cs
2019-08-02 18:16:11 -07:00

73 lines
No EOL
1.8 KiB
C#

using Server.Mobiles;
namespace Server.Engines.Quests.Hag
{
public class MagicFlute : Item
{
[Constructible]
public MagicFlute() : base(0x1421)
{
Hue = 0x8AB;
}
public MagicFlute(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1055051; // magic flute
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
SendLocalizedMessageTo(from, 1042292); // You must have the object in your backpack to use it.
return;
}
from.PlaySound(0x3D);
if (from is PlayerMobile player)
{
QuestSystem qs = player.Quest;
if (qs is WitchApprenticeQuest)
{
FindZeefzorpulObjective obj = qs.FindObjective<FindZeefzorpulObjective>();
if (obj?.Completed == false)
{
if (player.Map != Map.Trammel && player.Map != Map.Felucca || !player.InRange(obj.ImpLocation, 8))
{
player.SendLocalizedMessage(
1055053); // Nothing happens. Zeefzorpul must not be hiding in this area.
}
else if (player.InRange(obj.ImpLocation, 4))
{
Delete();
obj.Complete();
}
else
{
player.SendLocalizedMessage(
1055052); // The flute sparkles. Zeefzorpul must be in a good hiding place nearby.
}
}
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}