ModernUO/Projects/Scripts/Engines/Treasures of Tokuno/BasePigmentsOfTokuno.cs
2019-08-02 18:16:11 -07:00

288 lines
No EOL
7.9 KiB
C#

using System;
using Server.Misc;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items
{
public abstract class BasePigmentsOfTokuno : Item, IUsesRemaining
{
private static Type[] m_Glasses =
{
typeof(MaritimeGlasses),
typeof(WizardsGlasses),
typeof(TradeGlasses),
typeof(LyricalGlasses),
typeof(NecromanticGlasses),
typeof(LightOfWayGlasses),
typeof(FoldedSteelGlasses),
typeof(PoisonedGlasses),
typeof(TreasureTrinketGlasses),
typeof(MaceShieldGlasses),
typeof(ArtsGlasses),
typeof(AnthropomorphistGlasses)
};
private static Type[] m_Replicas =
{
typeof(ANecromancerShroud),
typeof(BraveKnightOfTheBritannia),
typeof(CaptainJohnsHat),
typeof(DetectiveBoots),
typeof(DjinnisRing),
typeof(EmbroideredOakLeafCloak),
typeof(GuantletsOfAnger),
typeof(LieutenantOfTheBritannianRoyalGuard),
typeof(OblivionsNeedle),
typeof(RoyalGuardSurvivalKnife),
typeof(SamaritanRobe),
typeof(TheMostKnowledgePerson),
typeof(TheRobeOfBritanniaAri),
typeof(AcidProofRobe),
typeof(Calm),
typeof(CrownOfTalKeesh),
typeof(FangOfRactus),
typeof(GladiatorsCollar),
typeof(OrcChieftainHelm),
typeof(Pacify),
typeof(Quell),
typeof(ShroudOfDeciet),
typeof(Subdue)
};
private static Type[] m_DyableHeritageItems =
{
typeof(ChargerOfTheFallen),
typeof(SamuraiHelm),
typeof(HolySword),
typeof(LeggingsOfEmbers),
typeof(ShaminoCrossbow)
};
private TextDefinition m_Label;
private int m_UsesRemaining;
public BasePigmentsOfTokuno() : base(0xEFF)
{
Weight = 1.0;
m_UsesRemaining = 1;
}
public BasePigmentsOfTokuno(int uses) : base(0xEFF)
{
Weight = 1.0;
m_UsesRemaining = uses;
}
public BasePigmentsOfTokuno(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1070933; // Pigments of Tokuno
protected TextDefinition Label
{
get => m_Label;
set
{
m_Label = value;
InvalidateProperties();
}
}
#region Old Item Serialization Vars
/* DO NOT USE! Only used in serialization of pigments that originally derived from Item */
protected bool InheritsItem{ get; private set; }
#endregion
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Label != null && m_Label > 0)
TextDefinition.AddTo(list, m_Label);
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
}
public override void OnDoubleClick(Mobile from)
{
if (IsAccessibleTo(from) && from.InRange(GetWorldLocation(), 3))
{
from.SendLocalizedMessage(1070929); // Select the artifact or enhanced magic item to dye.
from.BeginTarget(3, false, TargetFlags.None, InternalCallback);
}
else
{
from.SendLocalizedMessage(502436); // That is not accessible.
}
}
private void InternalCallback(Mobile from, object targeted)
{
if (Deleted || UsesRemaining <= 0 || !from.InRange(GetWorldLocation(), 3) ||
!IsAccessibleTo(from))
return;
if (!(targeted is Item i))
{
from.SendLocalizedMessage(1070931); // You can only dye artifacts and enhanced magic items with this tub.
}
else if (!from.InRange(i.GetWorldLocation(), 3) || !IsAccessibleTo(from))
{
from.SendLocalizedMessage(502436); // That is not accessible.
}
else if (from.Items.Contains(i))
{
from.SendLocalizedMessage(1070930); // Can't dye artifacts or enhanced magic items that are being worn.
}
else if (i.IsLockedDown)
{
from.SendLocalizedMessage(
1070932); // You may not dye artifacts and enhanced magic items which are locked down.
}
else if (i.QuestItem)
{
from.SendLocalizedMessage(1151836); // You may not dye toggled quest items.
}
else if (i is MetalPigmentsOfTokuno)
{
from.SendLocalizedMessage(1042417); // You cannot dye that.
}
else if (i is LesserPigmentsOfTokuno)
{
from.SendLocalizedMessage(1042417); // You cannot dye that.
}
else if (i is PigmentsOfTokuno)
{
from.SendLocalizedMessage(1042417); // You cannot dye that.
}
else if (!IsValidItem(i))
{
from.SendLocalizedMessage(
1070931); // You can only dye artifacts and enhanced magic items with this tub. //Yes, it says tub on OSI. Don't ask me why ;p
}
else
{
//Notes: on OSI there IS no hue check to see if it's already hued. and no messages on successful hue either
i.Hue = Hue;
if (--UsesRemaining <= 0)
Delete();
from.PlaySound(0x23E); // As per OSI TC1
}
}
public static bool IsValidItem(Item i)
{
if (i is BasePigmentsOfTokuno)
return false;
Type t = i.GetType();
CraftResource resource = CraftResource.None;
if (i is BaseWeapon weapon)
resource = weapon.Resource;
else if (i is BaseArmor armor)
resource = armor.Resource;
else if (i is BaseClothing clothing)
resource = clothing.Resource;
if (!CraftResources.IsStandard(resource))
return true;
if (i is ITokunoDyable)
return true;
return IsInTypeList(t, TreasuresOfTokuno.LesserArtifactsTotal)
|| IsInTypeList(t, TreasuresOfTokuno.GreaterArtifacts)
|| IsInTypeList(t, DemonKnight.ArtifactRarity10)
|| IsInTypeList(t, DemonKnight.ArtifactRarity11)
|| IsInTypeList(t, MondainsLegacy.Artifacts)
|| IsInTypeList(t, StealableArtifactsSpawner.TypesOfEntires)
|| IsInTypeList(t, Paragon.Artifacts)
|| IsInTypeList(t, Leviathan.Artifacts)
|| IsInTypeList(t, TreasureMapChest.Artifacts)
|| IsInTypeList(t, m_Replicas)
|| IsInTypeList(t, m_DyableHeritageItems)
|| IsInTypeList(t, m_Glasses);
}
private static bool IsInTypeList(Type t, Type[] list)
{
for (int i = 0; i < list.Length; i++)
if (list[i] == t)
return true;
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.WriteEncodedInt(m_UsesRemaining);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_UsesRemaining = reader.ReadEncodedInt();
break;
}
case 0: // Old pigments that inherited from item
{
InheritsItem = true;
if (this is LesserPigmentsOfTokuno)
((LesserPigmentsOfTokuno)this).Type = (LesserPigmentType)reader.ReadEncodedInt();
else if (this is PigmentsOfTokuno)
((PigmentsOfTokuno)this).Type = (PigmentType)reader.ReadEncodedInt();
else if (this is MetalPigmentsOfTokuno)
reader.ReadEncodedInt();
m_UsesRemaining = reader.ReadEncodedInt();
break;
}
}
}
#region IUsesRemaining Members
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get => m_UsesRemaining;
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
bool IUsesRemaining.ShowUsesRemaining
{
get => true;
set { }
}
#endregion
}
}