197 lines
5.7 KiB
C#
197 lines
5.7 KiB
C#
using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps
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{
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public class CharacterStatueGump : Gump
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{
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private Item m_Maker;
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private Mobile m_Owner;
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private CharacterStatue m_Statue;
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public CharacterStatueGump(Item maker, CharacterStatue statue, Mobile owner) : base(60, 36)
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{
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m_Maker = maker;
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m_Statue = statue;
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m_Owner = owner;
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if (m_Statue == null)
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return;
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddBackground(0, 0, 327, 324, 0x13BE);
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AddImageTiled(10, 10, 307, 20, 0xA40);
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AddImageTiled(10, 40, 307, 244, 0xA40);
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AddImageTiled(10, 294, 307, 20, 0xA40);
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AddAlphaRegion(10, 10, 307, 304);
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AddHtmlLocalized(14, 12, 327, 20, 1076156, 0x7FFF); // Character Statue Maker
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// pose
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AddHtmlLocalized(133, 41, 120, 20, 1076168, 0x7FFF); // Choose Pose
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AddHtmlLocalized(133, 61, 120, 20, 1076208 + (int)m_Statue.Pose, 0x77E);
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AddButton(163, 81, 0xFA5, 0xFA7, (int)Buttons.PoseNext);
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AddButton(133, 81, 0xFAE, 0xFB0, (int)Buttons.PosePrev);
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// direction
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AddHtmlLocalized(133, 126, 120, 20, 1076170, 0x7FFF); // Choose Direction
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AddHtmlLocalized(133, 146, 120, 20, GetDirectionNumber(m_Statue.Direction), 0x77E);
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AddButton(163, 167, 0xFA5, 0xFA7, (int)Buttons.DirNext);
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AddButton(133, 167, 0xFAE, 0xFB0, (int)Buttons.DirPrev);
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// material
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AddHtmlLocalized(133, 211, 120, 20, 1076171, 0x7FFF); // Choose Material
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AddHtmlLocalized(133, 231, 120, 20, GetMaterialNumber(m_Statue.StatueType, m_Statue.Material), 0x77E);
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AddButton(163, 253, 0xFA5, 0xFA7, (int)Buttons.MatNext);
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AddButton(133, 253, 0xFAE, 0xFB0, (int)Buttons.MatPrev);
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// cancel
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AddButton(10, 294, 0xFB1, 0xFB2, (int)Buttons.Close);
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AddHtmlLocalized(45, 294, 80, 20, 1006045, 0x7FFF); // Cancel
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// sculpt
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AddButton(234, 294, 0xFB7, 0xFB9, (int)Buttons.Sculpt);
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AddHtmlLocalized(269, 294, 80, 20, 1076174, 0x7FFF); // Sculpt
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// restore
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if (m_Maker is CharacterStatueDeed)
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{
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AddButton(107, 294, 0xFAB, 0xFAD, (int)Buttons.Restore);
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AddHtmlLocalized(142, 294, 80, 20, 1076193, 0x7FFF); // Restore
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}
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}
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private int GetMaterialNumber(StatueType type, StatueMaterial material)
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{
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switch (material)
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{
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case StatueMaterial.Antique:
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switch (type)
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{
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case StatueType.Bronze: return 1076187;
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case StatueType.Jade: return 1076186;
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case StatueType.Marble: return 1076182;
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}
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return 1076187;
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case StatueMaterial.Dark:
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if (type == StatueType.Marble)
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return 1076183;
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return 1076182;
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case StatueMaterial.Medium: return 1076184;
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case StatueMaterial.Light: return 1076185;
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default: return 1076187;
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}
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}
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private int GetDirectionNumber(Direction direction)
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{
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switch (direction)
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{
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case Direction.North: return 1075389;
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case Direction.Right: return 1075388;
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case Direction.East: return 1075387;
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case Direction.Down: return 1076204;
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case Direction.South: return 1075386;
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case Direction.Left: return 1075391;
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case Direction.West: return 1075390;
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case Direction.Up: return 1076205;
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default: return 1075386;
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}
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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if (m_Statue?.Deleted != false)
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return;
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bool sendGump = false;
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if (info.ButtonID == (int)Buttons.Sculpt)
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{
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if (m_Maker is CharacterStatueDeed deed)
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{
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CharacterStatue backup = deed.Statue;
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backup?.Delete();
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}
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m_Maker?.Delete();
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m_Statue.Sculpt(state.Mobile);
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}
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else if (info.ButtonID == (int)Buttons.PosePrev)
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{
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m_Statue.Pose = (StatuePose)(((int)m_Statue.Pose + 5) % 6);
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sendGump = true;
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}
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else if (info.ButtonID == (int)Buttons.PoseNext)
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{
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m_Statue.Pose = (StatuePose)(((int)m_Statue.Pose + 1) % 6);
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sendGump = true;
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}
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else if (info.ButtonID == (int)Buttons.DirPrev)
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{
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m_Statue.Direction = (Direction)(((int)m_Statue.Direction + 7) % 8);
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m_Statue.InvalidatePose();
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sendGump = true;
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}
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else if (info.ButtonID == (int)Buttons.DirNext)
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{
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m_Statue.Direction = (Direction)(((int)m_Statue.Direction + 1) % 8);
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m_Statue.InvalidatePose();
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sendGump = true;
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}
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else if (info.ButtonID == (int)Buttons.MatPrev)
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{
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m_Statue.Material = (StatueMaterial)(((int)m_Statue.Material + 3) % 4);
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sendGump = true;
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}
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else if (info.ButtonID == (int)Buttons.MatNext)
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{
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m_Statue.Material = (StatueMaterial)(((int)m_Statue.Material + 1) % 4);
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sendGump = true;
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}
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else if (info.ButtonID == (int)Buttons.Restore)
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{
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if (m_Maker is CharacterStatueDeed deed)
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{
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CharacterStatue backup = deed.Statue;
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if (backup != null)
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m_Statue.Restore(backup);
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}
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sendGump = true;
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}
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else // Close
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{
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sendGump = !m_Statue.Demolish(state.Mobile);
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}
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if (sendGump)
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state.Mobile.SendGump(new CharacterStatueGump(m_Maker, m_Statue, m_Owner));
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}
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private enum Buttons
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{
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Close,
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Sculpt,
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PosePrev,
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PoseNext,
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DirPrev,
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DirNext,
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MatPrev,
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MatNext,
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Restore
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}
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}
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}
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