ModernUO/Projects/Scripts/Engines/VeteranRewards/Character Statue Maker/Gumps/CharacterStatueGump.cs
2019-08-02 18:16:11 -07:00

197 lines
5.7 KiB
C#

using Server.Mobiles;
using Server.Network;
namespace Server.Gumps
{
public class CharacterStatueGump : Gump
{
private Item m_Maker;
private Mobile m_Owner;
private CharacterStatue m_Statue;
public CharacterStatueGump(Item maker, CharacterStatue statue, Mobile owner) : base(60, 36)
{
m_Maker = maker;
m_Statue = statue;
m_Owner = owner;
if (m_Statue == null)
return;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 327, 324, 0x13BE);
AddImageTiled(10, 10, 307, 20, 0xA40);
AddImageTiled(10, 40, 307, 244, 0xA40);
AddImageTiled(10, 294, 307, 20, 0xA40);
AddAlphaRegion(10, 10, 307, 304);
AddHtmlLocalized(14, 12, 327, 20, 1076156, 0x7FFF); // Character Statue Maker
// pose
AddHtmlLocalized(133, 41, 120, 20, 1076168, 0x7FFF); // Choose Pose
AddHtmlLocalized(133, 61, 120, 20, 1076208 + (int)m_Statue.Pose, 0x77E);
AddButton(163, 81, 0xFA5, 0xFA7, (int)Buttons.PoseNext);
AddButton(133, 81, 0xFAE, 0xFB0, (int)Buttons.PosePrev);
// direction
AddHtmlLocalized(133, 126, 120, 20, 1076170, 0x7FFF); // Choose Direction
AddHtmlLocalized(133, 146, 120, 20, GetDirectionNumber(m_Statue.Direction), 0x77E);
AddButton(163, 167, 0xFA5, 0xFA7, (int)Buttons.DirNext);
AddButton(133, 167, 0xFAE, 0xFB0, (int)Buttons.DirPrev);
// material
AddHtmlLocalized(133, 211, 120, 20, 1076171, 0x7FFF); // Choose Material
AddHtmlLocalized(133, 231, 120, 20, GetMaterialNumber(m_Statue.StatueType, m_Statue.Material), 0x77E);
AddButton(163, 253, 0xFA5, 0xFA7, (int)Buttons.MatNext);
AddButton(133, 253, 0xFAE, 0xFB0, (int)Buttons.MatPrev);
// cancel
AddButton(10, 294, 0xFB1, 0xFB2, (int)Buttons.Close);
AddHtmlLocalized(45, 294, 80, 20, 1006045, 0x7FFF); // Cancel
// sculpt
AddButton(234, 294, 0xFB7, 0xFB9, (int)Buttons.Sculpt);
AddHtmlLocalized(269, 294, 80, 20, 1076174, 0x7FFF); // Sculpt
// restore
if (m_Maker is CharacterStatueDeed)
{
AddButton(107, 294, 0xFAB, 0xFAD, (int)Buttons.Restore);
AddHtmlLocalized(142, 294, 80, 20, 1076193, 0x7FFF); // Restore
}
}
private int GetMaterialNumber(StatueType type, StatueMaterial material)
{
switch (material)
{
case StatueMaterial.Antique:
switch (type)
{
case StatueType.Bronze: return 1076187;
case StatueType.Jade: return 1076186;
case StatueType.Marble: return 1076182;
}
return 1076187;
case StatueMaterial.Dark:
if (type == StatueType.Marble)
return 1076183;
return 1076182;
case StatueMaterial.Medium: return 1076184;
case StatueMaterial.Light: return 1076185;
default: return 1076187;
}
}
private int GetDirectionNumber(Direction direction)
{
switch (direction)
{
case Direction.North: return 1075389;
case Direction.Right: return 1075388;
case Direction.East: return 1075387;
case Direction.Down: return 1076204;
case Direction.South: return 1075386;
case Direction.Left: return 1075391;
case Direction.West: return 1075390;
case Direction.Up: return 1076205;
default: return 1075386;
}
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (m_Statue?.Deleted != false)
return;
bool sendGump = false;
if (info.ButtonID == (int)Buttons.Sculpt)
{
if (m_Maker is CharacterStatueDeed deed)
{
CharacterStatue backup = deed.Statue;
backup?.Delete();
}
m_Maker?.Delete();
m_Statue.Sculpt(state.Mobile);
}
else if (info.ButtonID == (int)Buttons.PosePrev)
{
m_Statue.Pose = (StatuePose)(((int)m_Statue.Pose + 5) % 6);
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.PoseNext)
{
m_Statue.Pose = (StatuePose)(((int)m_Statue.Pose + 1) % 6);
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.DirPrev)
{
m_Statue.Direction = (Direction)(((int)m_Statue.Direction + 7) % 8);
m_Statue.InvalidatePose();
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.DirNext)
{
m_Statue.Direction = (Direction)(((int)m_Statue.Direction + 1) % 8);
m_Statue.InvalidatePose();
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.MatPrev)
{
m_Statue.Material = (StatueMaterial)(((int)m_Statue.Material + 3) % 4);
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.MatNext)
{
m_Statue.Material = (StatueMaterial)(((int)m_Statue.Material + 1) % 4);
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.Restore)
{
if (m_Maker is CharacterStatueDeed deed)
{
CharacterStatue backup = deed.Statue;
if (backup != null)
m_Statue.Restore(backup);
}
sendGump = true;
}
else // Close
{
sendGump = !m_Statue.Demolish(state.Mobile);
}
if (sendGump)
state.Mobile.SendGump(new CharacterStatueGump(m_Maker, m_Statue, m_Owner));
}
private enum Buttons
{
Close,
Sculpt,
PosePrev,
PoseNext,
DirPrev,
DirNext,
MatPrev,
MatNext,
Restore
}
}
}