ModernUO/Projects/Scripts/Engines/Virtues/Justice.cs
2019-08-02 18:16:11 -07:00

237 lines
8 KiB
C#

using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server
{
public class JusticeVirtue
{
private const int LossAmount = 950;
private static TimeSpan LossDelay = TimeSpan.FromDays(7.0);
public static void Initialize()
{
VirtueGump.Register(109, OnVirtueUsed);
}
public static bool CheckMapRegion(Mobile first, Mobile second)
{
Map map = first.Map;
if (second.Map != map)
return false;
return GetMapRegion(map, first.Location) == GetMapRegion(map, second.Location);
}
public static int GetMapRegion(Map map, Point3D loc)
{
if (map == null || map.MapID >= 2)
return 0;
if (loc.X < 5120)
return 0;
if (loc.Y < 2304)
return 1;
return 2;
}
public static void OnVirtueUsed(Mobile from)
{
if (!from.CheckAlive())
return;
if (!(from is PlayerMobile protector))
return;
if (!VirtueHelper.IsSeeker(protector, VirtueName.Justice))
{
protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it.
}
else if (!protector.CanBeginAction<JusticeVirtue>())
{
protector.SendLocalizedMessage(1049370); // You must wait a while before offering your protection again.
}
else if (protector.JusticeProtectors.Count > 0)
{
protector.SendLocalizedMessage(1049542); // You cannot protect someone while being protected.
}
else if (protector.Map != Map.Felucca)
{
protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
}
else
{
protector.BeginTarget(14, false, TargetFlags.None, OnVirtueTargeted);
protector.SendLocalizedMessage(1049366); // Choose the player you wish to protect.
}
}
public static void OnVirtueTargeted(Mobile from, object obj)
{
PlayerMobile protector = from as PlayerMobile;
PlayerMobile pm = obj as PlayerMobile;
if (protector == null)
return;
if (!VirtueHelper.IsSeeker(protector, VirtueName.Justice))
protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it.
else if (!protector.CanBeginAction<JusticeVirtue>())
protector.SendLocalizedMessage(1049370); // You must wait a while before offering your protection again.
else if (protector.JusticeProtectors.Count > 0)
protector.SendLocalizedMessage(1049542); // You cannot protect someone while being protected.
else if (protector.Map != Map.Felucca)
protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
else if (pm == null)
protector.SendLocalizedMessage(1049678); // Only players can be protected.
else if (pm.Map != Map.Felucca)
protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
else if (pm == protector || pm.Criminal || pm.Kills >= 5)
protector.SendLocalizedMessage(1049436); // That player cannot be protected.
else if (pm.JusticeProtectors.Count > 0)
protector.SendLocalizedMessage(1049369); // You cannot protect that player right now.
else if (pm.HasGump<AcceptProtectorGump>())
protector.SendLocalizedMessage(1049369); // You cannot protect that player right now.
else
pm.SendGump(new AcceptProtectorGump(protector, pm));
}
public static void OnVirtueAccepted(PlayerMobile protector, PlayerMobile protectee)
{
if (!VirtueHelper.IsSeeker(protector, VirtueName.Justice))
{
protector.SendLocalizedMessage(1049610); // You must reach the first path in this virtue to invoke it.
}
else if (!protector.CanBeginAction<JusticeVirtue>())
{
protector.SendLocalizedMessage(1049370); // You must wait a while before offering your protection again.
}
else if (protector.JusticeProtectors.Count > 0)
{
protector.SendLocalizedMessage(1049542); // You cannot protect someone while being protected.
}
else if (protector.Map != Map.Felucca)
{
protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
}
else if (protectee.Map != Map.Felucca)
{
protector.SendLocalizedMessage(1049372); // You cannot use this ability here.
}
else if (protectee == protector || protectee.Criminal || protectee.Kills >= 5)
{
protector.SendLocalizedMessage(1049436); // That player cannot be protected.
}
else if (protectee.JusticeProtectors.Count > 0)
{
protector.SendLocalizedMessage(1049369); // You cannot protect that player right now.
}
else
{
protectee.JusticeProtectors.Add(protector);
string args = $"{protector.Name}\t{protectee.Name}";
protectee.SendLocalizedMessage(1049451, args); // You are now being protected by ~1_NAME~.
protector.SendLocalizedMessage(1049452, args); // You are now protecting ~2_NAME~.
}
}
public static void OnVirtueRejected(PlayerMobile protector, PlayerMobile protectee)
{
string args = $"{protector.Name}\t{protectee.Name}";
protectee.SendLocalizedMessage(1049453, args); // You have declined protection from ~1_NAME~.
protector.SendLocalizedMessage(1049454, args); // ~2_NAME~ has declined your protection.
if (protector.BeginAction<JusticeVirtue>())
Timer.DelayCall(TimeSpan.FromMinutes(15.0), protector.EndAction<JusticeVirtue>);
}
public static void CheckAtrophy(Mobile from)
{
if (!(from is PlayerMobile pm))
return;
try
{
if (pm.LastJusticeLoss + LossDelay < DateTime.UtcNow)
{
if (VirtueHelper.Atrophy(from, VirtueName.Justice, LossAmount))
from.SendLocalizedMessage(1049373); // You have lost some Justice.
pm.LastJusticeLoss = DateTime.UtcNow;
}
}
catch
{
// ignored
}
}
}
public class AcceptProtectorGump : Gump
{
private PlayerMobile m_Protectee;
private PlayerMobile m_Protector;
public AcceptProtectorGump(PlayerMobile protector, PlayerMobile protectee) : base(150, 50)
{
m_Protector = protector;
m_Protectee = protectee;
Closable = false;
AddPage(0);
AddBackground(0, 0, 396, 218, 3600);
AddImageTiled(15, 15, 365, 190, 2624);
AddAlphaRegion(15, 15, 365, 190);
AddHtmlLocalized(30, 20, 360, 25, 1049365, 0x7FFF); // Another player is offering you their <a href="?ForceTopic88">protection</a>:
AddLabel(90, 55, 1153, protector.Name);
AddImage(50, 45, 9005);
AddImageTiled(80, 80, 200, 1, 9107);
AddImageTiled(95, 82, 200, 1, 9157);
AddRadio(30, 110, 9727, 9730, true, 1);
AddHtmlLocalized(65, 115, 300, 25, 1049444, 0x7FFF); // Yes, I would like their protection.
AddRadio(30, 145, 9727, 9730, false, 0);
AddHtmlLocalized(65, 148, 300, 25, 1049445, 0x7FFF); // No thanks, I can take care of myself.
AddButton(160, 175, 247, 248, 2);
AddImage(215, 0, 50581);
AddImageTiled(15, 14, 365, 1, 9107);
AddImageTiled(380, 14, 1, 190, 9105);
AddImageTiled(15, 205, 365, 1, 9107);
AddImageTiled(15, 14, 1, 190, 9105);
AddImageTiled(0, 0, 395, 1, 9157);
AddImageTiled(394, 0, 1, 217, 9155);
AddImageTiled(0, 216, 395, 1, 9157);
AddImageTiled(0, 0, 1, 217, 9155);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 2)
{
bool okay = info.IsSwitched(1);
if (okay)
JusticeVirtue.OnVirtueAccepted(m_Protector, m_Protectee);
else
JusticeVirtue.OnVirtueRejected(m_Protector, m_Protectee);
}
}
}
}