ModernUO/Projects/Scripts/Engines/Virtues/Sacrifice.cs
2019-08-02 18:16:11 -07:00

189 lines
No EOL
5.2 KiB
C#

using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server
{
public class SacrificeVirtue
{
private const int LossAmount = 500;
private static TimeSpan GainDelay = TimeSpan.FromDays(1.0);
private static TimeSpan LossDelay = TimeSpan.FromDays(7.0);
public static void Initialize()
{
VirtueGump.Register(110, OnVirtueUsed);
}
public static void OnVirtueUsed(Mobile from)
{
if (!from.Hidden)
{
if (from.Alive)
from.Target = new InternalTarget();
else
Resurrect(from);
}
else
{
from.SendLocalizedMessage(1052015); // You cannot do that while hidden.
}
}
public static void CheckAtrophy(Mobile from)
{
if (!(from is PlayerMobile pm))
return;
try
{
if (pm.LastSacrificeLoss + LossDelay < DateTime.UtcNow)
{
if (VirtueHelper.Atrophy(from, VirtueName.Sacrifice, LossAmount))
from.SendLocalizedMessage(1052041); // You have lost some Sacrifice.
VirtueLevel level = VirtueHelper.GetLevel(from, VirtueName.Sacrifice);
pm.AvailableResurrects = (int)level;
pm.LastSacrificeLoss = DateTime.UtcNow;
}
}
catch
{
// ignored
}
}
public static void Resurrect(Mobile from)
{
if (from.Alive)
return;
if (!(from is PlayerMobile pm))
return;
if (from.Criminal)
{
from.SendLocalizedMessage(1052007); // You cannot use this ability while flagged as a criminal.
}
else if (!VirtueHelper.IsSeeker(from, VirtueName.Sacrifice))
{
from.SendLocalizedMessage(1052004); // You cannot use this ability.
}
else if (pm.AvailableResurrects <= 0)
{
from.SendLocalizedMessage(1052005); // You do not have any resurrections left.
}
else
{
/*
* We need to wait for them to accept the gump or they can just use
* Sacrifice and cancel to have items in their backpack for free.
*/
from.CloseGump<ResurrectGump>();
from.SendGump(new ResurrectGump(from, true));
}
}
public static void Sacrifice(Mobile from, object targeted)
{
if (!from.CheckAlive())
return;
if (!(from is PlayerMobile pm))
return;
if (!(targeted is Mobile targ))
return;
if (!ValidateCreature(targ))
{
from.SendLocalizedMessage(1052014); // You cannot sacrifice your fame for that creature.
}
else if (targ.Hits * 100 / Math.Max(targ.HitsMax, 1) < 90)
{
from.SendLocalizedMessage(1052013); // You cannot sacrifice for this monster because it is too damaged.
}
else if (from.Hidden)
{
from.SendLocalizedMessage(1052015); // You cannot do that while hidden.
}
else if (VirtueHelper.IsHighestPath(from, VirtueName.Sacrifice))
{
from.SendLocalizedMessage(1052068); // You have already attained the highest path in this virtue.
}
else if (from.Fame < 2500)
{
from.SendLocalizedMessage(1052017); // You do not have enough fame to sacrifice.
}
else if (DateTime.UtcNow < pm.LastSacrificeGain + GainDelay)
{
from.SendLocalizedMessage(1052016); // You must wait approximately one day before sacrificing again.
}
else
{
int toGain;
if (from.Fame < 5000)
toGain = 500;
else if (from.Fame < 10000)
toGain = 1000;
else
toGain = 2000;
from.Fame = 0;
// I have seen the error of my ways!
targ.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1052009);
from.SendLocalizedMessage(1052010); // You have set the creature free.
Timer.DelayCall(TimeSpan.FromSeconds(1.0), targ.Delete);
pm.LastSacrificeGain = DateTime.UtcNow;
bool gainedPath = false;
if (VirtueHelper.Award(from, VirtueName.Sacrifice, toGain, ref gainedPath))
{
if (gainedPath)
{
from.SendLocalizedMessage(1052008); // You have gained a path in Sacrifice!
if (pm.AvailableResurrects < 3)
++pm.AvailableResurrects;
}
else
{
from.SendLocalizedMessage(1054160); // You have gained in sacrifice.
}
}
from.SendLocalizedMessage(1052016); // You must wait approximately one day before sacrificing again.
}
}
public static bool ValidateCreature(Mobile m)
{
if (m is BaseCreature creature && (creature.Controlled || creature.Summoned))
return false;
return m is Lich || m is Succubus || m is Daemon || m is EvilMage || m is EnslavedGargoyle ||
m is GargoyleEnforcer;
}
private class InternalTarget : Target
{
public InternalTarget() : base(8, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
Sacrifice(from, targeted);
}
}
}
}