52 lines
No EOL
1.1 KiB
C#
52 lines
No EOL
1.1 KiB
C#
namespace Server.Items
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{
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[Flippable(0x49CA, 0x49CB)]
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public class HeartShapedBox : BaseContainer
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{
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private static int m_DropSound;
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[Constructible]
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public HeartShapedBox()
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: base(0x49CA)
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{
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}
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public HeartShapedBox(Serial serial)
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: base(serial)
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{
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}
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public override int DefaultDropSound => m_DropSound;
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
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{
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PrepareSound(from);
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return base.OnDragDropInto(from, item, p);
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}
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public override bool OnDragDrop(Mobile from, Item dropped)
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{
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PrepareSound(from);
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return base.OnDragDrop(from, dropped);
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}
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private static void PrepareSound(Mobile from)
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{
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m_DropSound = from.Female ? 0x430 : 0x320;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |