ModernUO/Projects/Scripts/Items/Aquarium/AquariumState.cs
2019-08-02 18:16:11 -07:00

76 lines
No EOL
1.4 KiB
C#

namespace Server.Items
{
public enum WaterState
{
Dead,
Dying,
Unhealthy,
Healthy,
Strong
}
public enum FoodState
{
Dead,
Starving,
Hungry,
Full,
Overfed
}
[PropertyObject]
public class AquariumState
{
private int m_State;
[CommandProperty(AccessLevel.GameMaster)]
public int State
{
get => m_State;
set
{
m_State = value;
if (m_State < 0)
m_State = 0;
if (m_State > 4)
m_State = 4;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Maintain{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Improve{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Added{ get; set; }
public override string ToString()
{
return "...";
}
public virtual void Serialize(GenericWriter writer)
{
writer.Write(0); // version
writer.Write(m_State);
writer.Write(Maintain);
writer.Write(Improve);
writer.Write(Added);
}
public virtual void Deserialize(GenericReader reader)
{
int version = reader.ReadInt();
m_State = reader.ReadInt();
Maintain = reader.ReadInt();
Improve = reader.ReadInt();
Added = reader.ReadInt();
}
}
}