ModernUO/Projects/Scripts/Items/Armor/Glasses/ElvenGlasses.cs
2019-08-02 18:16:11 -07:00

138 lines
No EOL
4.4 KiB
C#

namespace Server.Items
{
public class ElvenGlasses : BaseArmor
{
[Constructible]
public ElvenGlasses() : base(0x2FB8)
{
Weight = 2;
WeaponAttributes = new AosWeaponAttributes(this);
}
public ElvenGlasses(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1032216; // elven glasses
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 36;
public override int InitMaxHits => 48;
public override int AosStrReq => 45;
public override int OldStrReq => 40;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
[CommandProperty(AccessLevel.GameMaster)]
public AosWeaponAttributes WeaponAttributes{ get; private set; }
public override void AppendChildNameProperties(ObjectPropertyList list)
{
base.AppendChildNameProperties(list);
int prop;
if ((prop = WeaponAttributes.HitColdArea) != 0)
list.Add(1060416, prop.ToString()); // hit cold area ~1_val~%
if ((prop = WeaponAttributes.HitDispel) != 0)
list.Add(1060417, prop.ToString()); // hit dispel ~1_val~%
if ((prop = WeaponAttributes.HitEnergyArea) != 0)
list.Add(1060418, prop.ToString()); // hit energy area ~1_val~%
if ((prop = WeaponAttributes.HitFireArea) != 0)
list.Add(1060419, prop.ToString()); // hit fire area ~1_val~%
if ((prop = WeaponAttributes.HitFireball) != 0)
list.Add(1060420, prop.ToString()); // hit fireball ~1_val~%
if ((prop = WeaponAttributes.HitHarm) != 0)
list.Add(1060421, prop.ToString()); // hit harm ~1_val~%
if ((prop = WeaponAttributes.HitLeechHits) != 0)
list.Add(1060422, prop.ToString()); // hit life leech ~1_val~%
if ((prop = WeaponAttributes.HitLightning) != 0)
list.Add(1060423, prop.ToString()); // hit lightning ~1_val~%
if ((prop = WeaponAttributes.HitLowerAttack) != 0)
list.Add(1060424, prop.ToString()); // hit lower attack ~1_val~%
if ((prop = WeaponAttributes.HitLowerDefend) != 0)
list.Add(1060425, prop.ToString()); // hit lower defense ~1_val~%
if ((prop = WeaponAttributes.HitMagicArrow) != 0)
list.Add(1060426, prop.ToString()); // hit magic arrow ~1_val~%
if ((prop = WeaponAttributes.HitLeechMana) != 0)
list.Add(1060427, prop.ToString()); // hit mana leech ~1_val~%
if ((prop = WeaponAttributes.HitPhysicalArea) != 0)
list.Add(1060428, prop.ToString()); // hit physical area ~1_val~%
if ((prop = WeaponAttributes.HitPoisonArea) != 0)
list.Add(1060429, prop.ToString()); // hit poison area ~1_val~%
if ((prop = WeaponAttributes.HitLeechStam) != 0)
list.Add(1060430, prop.ToString()); // hit stamina leech ~1_val~%
}
private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
{
if (setIf)
flags |= toSet;
}
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet)
{
return (flags & toGet) != 0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
SaveFlag flags = SaveFlag.None;
SetSaveFlag(ref flags, SaveFlag.WeaponAttributes, !WeaponAttributes.IsEmpty);
writer.Write((int)flags);
if (GetSaveFlag(flags, SaveFlag.WeaponAttributes))
WeaponAttributes.Serialize(writer);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
SaveFlag flags = (SaveFlag)reader.ReadInt();
if (GetSaveFlag(flags, SaveFlag.WeaponAttributes))
WeaponAttributes = new AosWeaponAttributes(this, reader);
else
WeaponAttributes = new AosWeaponAttributes(this);
}
private enum SaveFlag
{
None = 0x00000000,
WeaponAttributes = 0x00000001
}
}
}