ModernUO/Projects/Scripts/Items/Armor/Leather/LeatherNinjaMitts.cs
2019-08-02 18:16:11 -07:00

63 lines
No EOL
1.5 KiB
C#

namespace Server.Items
{
public class LeatherNinjaMitts : BaseArmor
{
[Constructible]
public LeatherNinjaMitts() : base(0x2792)
{
Weight = 2.0;
}
public LeatherNinjaMitts(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 25;
public override int InitMaxHits => 25;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(2);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
if (reader.ReadBool())
{
reader.ReadInt();
reader.ReadInt();
}
Weight = 2.0;
ItemID = 0x2792;
break;
}
}
}
}
}