307 lines
No EOL
5.8 KiB
C#
307 lines
No EOL
5.8 KiB
C#
namespace Server.Items
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{
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[Flippable(0xC10, 0xC11)]
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public class RuinedFallenChairA : Item
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{
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[Constructible]
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public RuinedFallenChairA() : base(0xC10)
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{
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Movable = false;
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}
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public RuinedFallenChairA(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0xC13, 0xC12)]
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public class RuinedArmoire : Item
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{
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[Constructible]
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public RuinedArmoire() : base(0xC13)
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{
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Movable = false;
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}
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public RuinedArmoire(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0xC14, 0xC15)]
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public class RuinedBookcase : Item
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{
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[Constructible]
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public RuinedBookcase() : base(0xC14)
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{
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Movable = false;
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}
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public RuinedBookcase(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class RuinedBooks : Item
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{
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[Constructible]
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public RuinedBooks() : base(0xC16)
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{
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Movable = false;
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}
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public RuinedBooks(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0xC17, 0xC18)]
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public class CoveredChair : Item
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{
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[Constructible]
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public CoveredChair() : base(0xC17)
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{
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Movable = false;
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}
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public CoveredChair(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0xC19, 0xC1A)]
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public class RuinedFallenChairB : Item
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{
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[Constructible]
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public RuinedFallenChairB() : base(0xC19)
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{
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Movable = false;
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}
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public RuinedFallenChairB(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0xC1B, 0xC1C, 0xC1E, 0xC1D)]
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public class RuinedChair : Item
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{
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[Constructible]
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public RuinedChair() : base(0xC1B)
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{
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Movable = false;
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}
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public RuinedChair(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class RuinedClock : Item
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{
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[Constructible]
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public RuinedClock() : base(0xC1F)
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{
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Movable = false;
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}
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public RuinedClock(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0xC24, 0xC25)]
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public class RuinedDrawers : Item
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{
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[Constructible]
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public RuinedDrawers() : base(0xC24)
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{
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Movable = false;
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}
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public RuinedDrawers(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class RuinedPainting : Item
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{
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[Constructible]
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public RuinedPainting() : base(0xC2C)
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{
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Movable = false;
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}
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public RuinedPainting(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0xC2D, 0xC2F, 0xC2E, 0xC30)]
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public class WoodDebris : Item
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{
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[Constructible]
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public WoodDebris() : base(0xC2D)
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{
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Movable = false;
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}
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public WoodDebris(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |