ModernUO/Projects/Scripts/Items/Construction/Ruined/RuinedItemSingle.cs
2019-08-02 18:16:11 -07:00

307 lines
No EOL
5.8 KiB
C#

namespace Server.Items
{
[Flippable(0xC10, 0xC11)]
public class RuinedFallenChairA : Item
{
[Constructible]
public RuinedFallenChairA() : base(0xC10)
{
Movable = false;
}
public RuinedFallenChairA(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC13, 0xC12)]
public class RuinedArmoire : Item
{
[Constructible]
public RuinedArmoire() : base(0xC13)
{
Movable = false;
}
public RuinedArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC14, 0xC15)]
public class RuinedBookcase : Item
{
[Constructible]
public RuinedBookcase() : base(0xC14)
{
Movable = false;
}
public RuinedBookcase(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedBooks : Item
{
[Constructible]
public RuinedBooks() : base(0xC16)
{
Movable = false;
}
public RuinedBooks(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC17, 0xC18)]
public class CoveredChair : Item
{
[Constructible]
public CoveredChair() : base(0xC17)
{
Movable = false;
}
public CoveredChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC19, 0xC1A)]
public class RuinedFallenChairB : Item
{
[Constructible]
public RuinedFallenChairB() : base(0xC19)
{
Movable = false;
}
public RuinedFallenChairB(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC1B, 0xC1C, 0xC1E, 0xC1D)]
public class RuinedChair : Item
{
[Constructible]
public RuinedChair() : base(0xC1B)
{
Movable = false;
}
public RuinedChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedClock : Item
{
[Constructible]
public RuinedClock() : base(0xC1F)
{
Movable = false;
}
public RuinedClock(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC24, 0xC25)]
public class RuinedDrawers : Item
{
[Constructible]
public RuinedDrawers() : base(0xC24)
{
Movable = false;
}
public RuinedDrawers(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedPainting : Item
{
[Constructible]
public RuinedPainting() : base(0xC2C)
{
Movable = false;
}
public RuinedPainting(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC2D, 0xC2F, 0xC2E, 0xC30)]
public class WoodDebris : Item
{
[Constructible]
public WoodDebris() : base(0xC2D)
{
Movable = false;
}
public WoodDebris(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}