ModernUO/Projects/Scripts/Items/Games/Mahjong/MahjongGame.cs
2019-08-02 18:16:11 -07:00

298 lines
No EOL
8.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Multis;
namespace Server.Engines.Mahjong
{
public class MahjongGame : Item, ISecurable
{
public const int MaxPlayers = 4;
public const int BaseScore = 30000;
private DateTime m_LastReset;
private bool m_ShowScores;
private bool m_SpectatorVision;
[Constructible]
public MahjongGame() : base(0xFAA)
{
Weight = 5.0;
BuildWalls();
DealerIndicator =
new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
Dices = new MahjongDices(this);
Players = new MahjongPlayers(this, MaxPlayers, BaseScore);
m_LastReset = DateTime.UtcNow;
Level = SecureLevel.CoOwners;
}
public MahjongGame(Serial serial) : base(serial)
{
}
public MahjongTile[] Tiles{ get; private set; }
public MahjongDealerIndicator DealerIndicator{ get; private set; }
public MahjongWallBreakIndicator WallBreakIndicator{ get; private set; }
public MahjongDices Dices{ get; private set; }
public MahjongPlayers Players{ get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowScores
{
get => m_ShowScores;
set
{
if (m_ShowScores == value)
return;
m_ShowScores = value;
if (value)
Players.SendPlayersPacket(true, true);
Players.SendGeneralPacket(true, true);
Players.SendLocalizedMessage(value ? 1062777 : 1062778); // The dealer has enabled/disabled score display.
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool SpectatorVision
{
get => m_SpectatorVision;
set
{
if (m_SpectatorVision == value)
return;
m_SpectatorVision = value;
if (Players.IsInGamePlayer(Players.DealerPosition))
Players.Dealer.Send(new MahjongGeneralInfo(this));
Players.SendTilesPacket(false, true);
Players.SendLocalizedMessage(value ? 1062715 : 1062716); // The dealer has enabled/disabled Spectator Vision.
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level{ get; set; }
private void BuildHorizontalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction,
MahjongTileTypeGenerator typeGenerator)
{
for (int i = 0; i < 17; i++)
{
Point2D position = new Point2D(x + i * 20, y);
Tiles[index + i] = new MahjongTile(this, index + i, typeGenerator.Next(), position, stackLevel, direction,
false);
}
index += 17;
}
private void BuildVerticalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction,
MahjongTileTypeGenerator typeGenerator)
{
for (int i = 0; i < 17; i++)
{
Point2D position = new Point2D(x, y + i * 20);
Tiles[index + i] = new MahjongTile(this, index + i, typeGenerator.Next(), position, stackLevel, direction,
false);
}
index += 17;
}
private void BuildWalls()
{
Tiles = new MahjongTile[136];
MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator();
int i = 0;
BuildHorizontalWall(ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator);
BuildHorizontalWall(ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator);
BuildVerticalWall(ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator);
BuildVerticalWall(ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator);
BuildHorizontalWall(ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator);
BuildHorizontalWall(ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator);
BuildVerticalWall(ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator);
BuildVerticalWall(ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_SpectatorVision)
list.Add(1062717); // Spectator Vision Enabled
else
list.Add(1062718); // Spectator Vision Disabled
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Players.CheckPlayers();
if (from.Alive && IsAccessibleTo(from) && Players.GetInGameMobiles(true, false).Count == 0)
list.Add(new ResetGameEntry(this));
SetSecureLevelEntry.AddTo(from, this, list);
}
public override void OnDoubleClick(Mobile from)
{
Players.CheckPlayers();
Players.Join(from);
}
public void ResetGame(Mobile from)
{
if (DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds(5.0))
return;
m_LastReset = DateTime.UtcNow;
if (from != null)
Players.SendLocalizedMessage(1062771, from.Name); // ~1_name~ has reset the game.
Players.SendRelievePacket(true, true);
BuildWalls();
DealerIndicator =
new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
Players = new MahjongPlayers(this, MaxPlayers, BaseScore);
}
public void ResetWalls(Mobile from)
{
if (DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds(5.0))
return;
m_LastReset = DateTime.UtcNow;
BuildWalls();
Players.SendTilesPacket(true, true);
if (from != null)
Players.SendLocalizedMessage(1062696); // The dealer rebuilds the wall.
}
public int GetStackLevel(MahjongPieceDim dim)
{
int level = -1;
foreach (MahjongTile tile in Tiles)
if (tile.StackLevel > level && dim.IsOverlapping(tile.Dimensions))
level = tile.StackLevel;
return level;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)Level);
writer.Write(Tiles.Length);
for (int i = 0; i < Tiles.Length; i++)
Tiles[i].Save(writer);
DealerIndicator.Save(writer);
WallBreakIndicator.Save(writer);
Dices.Save(writer);
Players.Save(writer);
writer.Write(m_ShowScores);
writer.Write(m_SpectatorVision);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 1)
Level = SecureLevel.CoOwners;
int length = reader.ReadInt();
Tiles = new MahjongTile[length];
for (int i = 0; i < length; i++)
Tiles[i] = new MahjongTile(this, reader);
DealerIndicator = new MahjongDealerIndicator(this, reader);
WallBreakIndicator = new MahjongWallBreakIndicator(this, reader);
Dices = new MahjongDices(this, reader);
Players = new MahjongPlayers(this, reader);
m_ShowScores = reader.ReadBool();
m_SpectatorVision = reader.ReadBool();
m_LastReset = DateTime.UtcNow;
break;
}
}
}
private class ResetGameEntry : ContextMenuEntry
{
private MahjongGame m_Game;
public ResetGameEntry(MahjongGame game) : base(6162)
{
m_Game = game;
}
public override void OnClick()
{
Mobile from = Owner.From;
if (from.CheckAlive() && !m_Game.Deleted && m_Game.IsAccessibleTo(from) &&
m_Game.Players.GetInGameMobiles(true, false).Count == 0)
m_Game.ResetGame(from);
}
}
}
}