ModernUO/Projects/Scripts/Items/Minor Artifacts/ML/Boomstick.cs
2019-08-02 18:16:11 -07:00

46 lines
No EOL
1.1 KiB
C#

namespace Server.Items
{
public class Boomstick : WildStaff
{
[Constructible]
public Boomstick()
{
Hue = 0x25;
Attributes.SpellChanneling = 1;
Attributes.RegenMana = 3;
Attributes.CastSpeed = 1;
Attributes.LowerRegCost = 20;
}
public Boomstick(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1075032; // Boomstick
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = fire = cold = pois = nrgy = direct = 0;
chaos = 100;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}