48 lines
No EOL
1.1 KiB
C#
48 lines
No EOL
1.1 KiB
C#
namespace Server.Items
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{
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public class SoulSeeker : RadiantScimitar
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{
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[Constructible]
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public SoulSeeker()
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{
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Hue = 0x38C;
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WeaponAttributes.HitLeechStam = 40;
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WeaponAttributes.HitLeechMana = 40;
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WeaponAttributes.HitLeechHits = 40;
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Attributes.WeaponSpeed = 60;
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Slayer = SlayerName.Repond;
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}
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public SoulSeeker(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075046; // Soul Seeker
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct)
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{
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cold = 100;
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pois = fire = phys = nrgy = chaos = direct = 0;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |