ModernUO/Projects/Scripts/Items/Minor Artifacts/WrathOfTheDryad.cs
2019-08-02 18:16:11 -07:00

46 lines
No EOL
1.1 KiB
C#

namespace Server.Items
{
public class WrathOfTheDryad : GnarledStaff
{
[Constructible]
public WrathOfTheDryad()
{
Hue = 0x29C;
WeaponAttributes.HitLeechMana = 50;
WeaponAttributes.HitLightning = 33;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 40;
}
public WrathOfTheDryad(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1070853; // Wrath of the Dryad
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
pois = 100;
cold = fire = phys = nrgy = chaos = direct = 0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}