ModernUO/Projects/Scripts/Items/Misc/SerpentPillar.cs
2019-08-02 18:16:11 -07:00

103 lines
No EOL
2.5 KiB
C#

using Server.Multis;
namespace Server.Items
{
public class SerpentPillar : Item
{
[Constructible]
public SerpentPillar() : this(null, new Rectangle2D(), false)
{
}
public SerpentPillar(string word, Rectangle2D destination, bool active = true) : base(0x233F)
{
Movable = false;
Active = active;
Word = word;
Destination = destination;
}
public SerpentPillar(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Active{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public string Word{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Rectangle2D Destination{ get; set; }
public override bool HandlesOnSpeech => true;
public override void OnSpeech(SpeechEventArgs e)
{
Mobile from = e.Mobile;
if (!e.Handled && from.InRange(this, 10) && e.Speech.ToLower() == Word)
{
BaseBoat boat = BaseBoat.FindBoatAt(from, from.Map);
if (boat == null)
return;
if (!Active)
{
boat.TillerMan
?.Say(502507); // Ar, Legend has it that these pillars are inactive! No man knows how it might be undone!
return;
}
Map map = from.Map;
for (int i = 0; i < 5; i++) // Try 5 times
{
int x = Utility.Random(Destination.X, Destination.Width);
int y = Utility.Random(Destination.Y, Destination.Height);
int z = map.GetAverageZ(x, y);
Point3D dest = new Point3D(x, y, z);
if (boat.CanFit(dest, map, boat.ItemID))
{
int xOffset = x - boat.X;
int yOffset = y - boat.Y;
int zOffset = z - boat.Z;
boat.Teleport(xOffset, yOffset, zOffset);
return;
}
}
boat.TillerMan?.Say(502508); // Ar, I refuse to take that matey through here!
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(Active);
writer.Write(Word);
writer.Write(Destination);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
Active = reader.ReadBool();
Word = reader.ReadString();
Destination = reader.ReadRect2D();
}
}
}