162 lines
4.4 KiB
C#
162 lines
4.4 KiB
C#
using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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public class SpecialBeardDye : Item
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{
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[Constructible]
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public SpecialBeardDye() : base(0xE26)
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{
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Weight = 1.0;
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LootType = LootType.Newbied;
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}
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public SpecialBeardDye(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041087; // Special Beard Dye
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), 1))
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{
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from.CloseGump<SpecialBeardDyeGump>();
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from.SendGump(new SpecialBeardDyeGump(this));
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 906, 1019045); // I can't reach that.
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}
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}
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}
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public class SpecialBeardDyeGump : Gump
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{
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private static SpecialBeardDyeEntry[] m_Entries =
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{
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new SpecialBeardDyeEntry("*****", 12, 10),
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new SpecialBeardDyeEntry("*****", 32, 5),
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new SpecialBeardDyeEntry("*****", 38, 8),
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new SpecialBeardDyeEntry("*****", 54, 3),
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new SpecialBeardDyeEntry("*****", 62, 10),
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new SpecialBeardDyeEntry("*****", 81, 2),
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new SpecialBeardDyeEntry("*****", 89, 2),
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new SpecialBeardDyeEntry("*****", 1153, 2)
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};
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private SpecialBeardDye m_SpecialBeardDye;
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public SpecialBeardDyeGump(SpecialBeardDye dye) : base(0, 0)
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{
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m_SpecialBeardDye = dye;
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AddPage(0);
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AddBackground(150, 60, 350, 358, 2600);
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AddBackground(170, 104, 110, 270, 5100);
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AddHtmlLocalized(230, 75, 200, 20, 1011013); // Hair Color Selection Menu
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AddHtmlLocalized(235, 380, 300, 20, 1013007); // Dye my beard this color!
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AddButton(200, 380, 0xFA5, 0xFA7, 1); // DYE HAIR
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for (int i = 0; i < m_Entries.Length; ++i)
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{
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AddLabel(180, 109 + i * 22, m_Entries[i].HueStart - 1, m_Entries[i].Name);
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AddButton(257, 110 + i * 22, 5224, 5224, 0, GumpButtonType.Page, i + 1);
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}
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for (int i = 0; i < m_Entries.Length; ++i)
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{
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SpecialBeardDyeEntry e = m_Entries[i];
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AddPage(i + 1);
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for (int j = 0; j < e.HueCount; ++j)
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{
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AddLabel(328 + j / 16 * 80, 102 + j % 16 * 17, e.HueStart + j - 1, "*****");
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AddRadio(310 + j / 16 * 80, 102 + j % 16 * 17, 210, 211, false, i * 100 + j);
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}
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}
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}
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public override void OnResponse(NetState from, RelayInfo info)
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{
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if (m_SpecialBeardDye.Deleted)
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return;
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Mobile m = from.Mobile;
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int[] switches = info.Switches;
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if (!m_SpecialBeardDye.IsChildOf(m.Backpack))
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{
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m.SendLocalizedMessage(1042010); //You must have the objectin your backpack to use it.
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return;
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}
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if (info.ButtonID != 0 && switches.Length > 0)
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{
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if (m.FacialHairItemID == 0)
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{
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m.SendLocalizedMessage(502623); // You have no hair to dye and cannot use this
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}
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else
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{
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// To prevent this from being exploited, the hue is abstracted into an internal list
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int entryIndex = switches[0] / 100;
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int hueOffset = switches[0] % 100;
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if (entryIndex >= 0 && entryIndex < m_Entries.Length)
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{
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SpecialBeardDyeEntry e = m_Entries[entryIndex];
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if (hueOffset >= 0 && hueOffset < e.HueCount)
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{
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int hue = e.HueStart + hueOffset;
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m.FacialHairHue = hue;
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m.SendLocalizedMessage(501199); // You dye your hair
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m_SpecialBeardDye.Delete();
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m.PlaySound(0x4E);
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}
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}
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}
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}
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else
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{
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m.SendLocalizedMessage(501200); // You decide not to dye your hair
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}
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}
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private class SpecialBeardDyeEntry
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{
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public SpecialBeardDyeEntry(string name, int hueStart, int hueCount)
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{
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Name = name;
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HueStart = hueStart;
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HueCount = hueCount;
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}
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public string Name{ get; }
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public int HueStart{ get; }
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public int HueCount{ get; }
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}
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}
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}
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