342 lines
9.5 KiB
C#
342 lines
9.5 KiB
C#
using System;
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using Server.Network;
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namespace Server.Items
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{
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public class PotionKeg : Item
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{
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private int m_Held;
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private PotionEffect m_Type;
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[Constructible]
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public PotionKeg() : base(0x1940)
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{
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UpdateWeight();
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}
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public PotionKeg(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Held
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{
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get => m_Held;
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set
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{
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if (m_Held != value)
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{
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m_Held = value;
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UpdateWeight();
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InvalidateProperties();
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public PotionEffect Type
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{
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get => m_Type;
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set
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{
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m_Type = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber
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{
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get
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{
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if (m_Held > 0 && (int)m_Type >= (int)PotionEffect.Conflagration)
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return 1072658 + (int)m_Type - (int)PotionEffect.Conflagration;
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return m_Held > 0 ? 1041620 + (int)m_Type : 1041641;
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}
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}
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public virtual void UpdateWeight()
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{
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int held = Math.Max(0, Math.Min(m_Held, 100));
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Weight = 20 + held * 80 / 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)m_Type);
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writer.Write(m_Held);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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case 0:
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{
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m_Type = (PotionEffect)reader.ReadInt();
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m_Held = reader.ReadInt();
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break;
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}
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}
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if (version < 1)
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Timer.DelayCall(TimeSpan.Zero, UpdateWeight);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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int number;
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if (m_Held <= 0)
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number = 502246; // The keg is empty.
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else if (m_Held < 5)
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number = 502248; // The keg is nearly empty.
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else if (m_Held < 20)
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number = 502249; // The keg is not very full.
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else if (m_Held < 30)
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number = 502250; // The keg is about one quarter full.
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else if (m_Held < 40)
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number = 502251; // The keg is about one third full.
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else if (m_Held < 47)
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number = 502252; // The keg is almost half full.
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else if (m_Held < 54)
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number = 502254; // The keg is approximately half full.
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else if (m_Held < 70)
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number = 502253; // The keg is more than half full.
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else if (m_Held < 80)
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number = 502255; // The keg is about three quarters full.
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else if (m_Held < 96)
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number = 502256; // The keg is very full.
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else if (m_Held < 100)
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number = 502257; // The liquid is almost to the top of the keg.
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else
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number = 502258; // The keg is completely full.
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list.Add(number);
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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int number;
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if (m_Held <= 0)
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number = 502246; // The keg is empty.
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else if (m_Held < 5)
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number = 502248; // The keg is nearly empty.
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else if (m_Held < 20)
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number = 502249; // The keg is not very full.
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else if (m_Held < 30)
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number = 502250; // The keg is about one quarter full.
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else if (m_Held < 40)
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number = 502251; // The keg is about one third full.
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else if (m_Held < 47)
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number = 502252; // The keg is almost half full.
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else if (m_Held < 54)
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number = 502254; // The keg is approximately half full.
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else if (m_Held < 70)
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number = 502253; // The keg is more than half full.
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else if (m_Held < 80)
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number = 502255; // The keg is about three quarters full.
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else if (m_Held < 96)
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number = 502256; // The keg is very full.
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else if (m_Held < 100)
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number = 502257; // The liquid is almost to the top of the keg.
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else
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number = 502258; // The keg is completely full.
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LabelTo(from, number);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), 2))
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{
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if (m_Held > 0)
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{
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Container pack = from.Backpack;
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if (pack?.ConsumeTotal(typeof(Bottle)) == true)
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{
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from.SendLocalizedMessage(502242); // You pour some of the keg's contents into an empty bottle...
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BasePotion pot = FillBottle();
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if (pack.TryDropItem(from, pot, false))
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{
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from.SendLocalizedMessage(502243); // ...and place it into your backpack.
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from.PlaySound(0x240);
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if (--Held == 0)
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from.SendLocalizedMessage(502245); // The keg is now empty.
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}
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else
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{
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from.SendLocalizedMessage(502244); // ...but there is no room for the bottle in your backpack.
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pot.Delete();
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}
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}
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}
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else
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{
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from.SendLocalizedMessage(502246); // The keg is empty.
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}
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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}
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public override bool OnDragDrop(Mobile from, Item item)
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{
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if (!(item is BasePotion pot))
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{
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from.SendLocalizedMessage(502232); // The keg is not designed to hold that type of object.
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return false;
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}
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int toHold = Math.Min(100 - m_Held, pot.Amount);
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if (toHold <= 0)
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{
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from.SendLocalizedMessage(502233); // The keg will not hold any more!
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return false;
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}
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if (m_Held == 0)
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{
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#region Mondain's Legacy
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if ((int)pot.PotionEffect >= (int)PotionEffect.Invisibility)
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{
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from.SendLocalizedMessage(502232); // The keg is not designed to hold that type of object.
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return false;
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}
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#endregion
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if (GiveBottle(from, toHold))
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{
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m_Type = pot.PotionEffect;
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Held = toHold;
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from.PlaySound(0x240);
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from.SendLocalizedMessage(502237); // You place the empty bottle in your backpack.
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pot.Consume(toHold);
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if (!pot.Deleted)
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pot.Bounce(from);
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return true;
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}
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from.SendLocalizedMessage(502238); // You don't have room for the empty bottle in your backpack.
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return false;
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}
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if (pot.PotionEffect != m_Type)
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{
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from.SendLocalizedMessage(
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502236); // You decide that it would be a bad idea to mix different types of potions.
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return false;
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}
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if (GiveBottle(from, toHold))
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{
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Held += toHold;
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from.PlaySound(0x240);
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from.SendLocalizedMessage(502237); // You place the empty bottle in your backpack.
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pot.Consume(toHold);
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if (!pot.Deleted)
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pot.Bounce(from);
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return true;
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}
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from.SendLocalizedMessage(502238); // You don't have room for the empty bottle in your backpack.
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return false;
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}
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public bool GiveBottle(Mobile m, int amount)
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{
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Container pack = m.Backpack;
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Bottle bottle = new Bottle(amount);
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if (pack?.TryDropItem(m, bottle, false) != true)
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{
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bottle.Delete();
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return false;
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}
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return true;
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}
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public BasePotion FillBottle()
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{
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switch (m_Type)
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{
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default:
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case PotionEffect.Nightsight: return new NightSightPotion();
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case PotionEffect.CureLesser: return new LesserCurePotion();
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case PotionEffect.Cure: return new CurePotion();
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case PotionEffect.CureGreater: return new GreaterCurePotion();
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case PotionEffect.Agility: return new AgilityPotion();
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case PotionEffect.AgilityGreater: return new GreaterAgilityPotion();
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case PotionEffect.Strength: return new StrengthPotion();
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case PotionEffect.StrengthGreater: return new GreaterStrengthPotion();
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case PotionEffect.PoisonLesser: return new LesserPoisonPotion();
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case PotionEffect.Poison: return new PoisonPotion();
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case PotionEffect.PoisonGreater: return new GreaterPoisonPotion();
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case PotionEffect.PoisonDeadly: return new DeadlyPoisonPotion();
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case PotionEffect.Refresh: return new RefreshPotion();
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case PotionEffect.RefreshTotal: return new TotalRefreshPotion();
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case PotionEffect.HealLesser: return new LesserHealPotion();
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case PotionEffect.Heal: return new HealPotion();
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case PotionEffect.HealGreater: return new GreaterHealPotion();
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case PotionEffect.ExplosionLesser: return new LesserExplosionPotion();
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case PotionEffect.Explosion: return new ExplosionPotion();
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case PotionEffect.ExplosionGreater: return new GreaterExplosionPotion();
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case PotionEffect.Conflagration: return new ConflagrationPotion();
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case PotionEffect.ConflagrationGreater: return new GreaterConflagrationPotion();
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case PotionEffect.ConfusionBlast: return new ConfusionBlastPotion();
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case PotionEffect.ConfusionBlastGreater: return new GreaterConfusionBlastPotion();
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}
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}
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public static void Initialize()
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{
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TileData.ItemTable[0x1940].Height = 4;
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}
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}
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}
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