47 lines
No EOL
1.3 KiB
C#
47 lines
No EOL
1.3 KiB
C#
namespace Server.Items
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{
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public class CurePotion : BaseCurePotion
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{
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private static CureLevelInfo[] m_OldLevelInfo =
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{
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new CureLevelInfo(Poison.Lesser, 1.00), // 100% chance to cure lesser poison
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new CureLevelInfo(Poison.Regular, 0.75), // 75% chance to cure regular poison
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new CureLevelInfo(Poison.Greater, 0.50), // 50% chance to cure greater poison
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new CureLevelInfo(Poison.Deadly, 0.15) // 15% chance to cure deadly poison
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};
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private static CureLevelInfo[] m_AosLevelInfo =
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{
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new CureLevelInfo(Poison.Lesser, 1.00),
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new CureLevelInfo(Poison.Regular, 0.95),
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new CureLevelInfo(Poison.Greater, 0.75),
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new CureLevelInfo(Poison.Deadly, 0.50),
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new CureLevelInfo(Poison.Lethal, 0.25)
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};
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[Constructible]
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public CurePotion() : base(PotionEffect.Cure)
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{
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}
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public CurePotion(Serial serial) : base(serial)
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{
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}
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public override CureLevelInfo[] LevelInfo => Core.AOS ? m_AosLevelInfo : m_OldLevelInfo;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |