ModernUO/Projects/Scripts/Items/Skill Items/Magical/Potions/Heal Potions/BaseHealPotion.cs
2019-08-02 18:16:11 -07:00

79 lines
No EOL
1.9 KiB
C#

using System;
using Server.Engines.ConPVP;
using Server.Network;
namespace Server.Items
{
public abstract class BaseHealPotion : BasePotion
{
public BaseHealPotion(PotionEffect effect) : base(0xF0C, effect)
{
}
public BaseHealPotion(Serial serial) : base(serial)
{
}
public abstract int MinHeal{ get; }
public abstract int MaxHeal{ get; }
public abstract double Delay{ get; }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public void DoHeal(Mobile from)
{
int min = Scale(from, MinHeal);
int max = Scale(from, MaxHeal);
from.Heal(Utility.RandomMinMax(min, max));
}
public override void Drink(Mobile from)
{
if (from.Hits < from.HitsMax)
{
if (from.Poisoned || MortalStrike.IsWounded(from))
{
from.LocalOverheadMessage(MessageType.Regular, 0x22,
1005000); // You can not heal yourself in your current state.
}
else
{
if (from.BeginAction<BaseHealPotion>())
{
DoHeal(from);
PlayDrinkEffect(from);
if (!DuelContext.IsFreeConsume(from))
Consume();
Timer.DelayCall(TimeSpan.FromSeconds(Delay), from.EndAction<BaseHealPotion>);
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x22,
500235); // You must wait 10 seconds before using another healing potion.
}
}
}
else
{
from.SendLocalizedMessage(
1049547); // You decide against drinking this potion, as you are already at full health.
}
}
}
}