79 lines
No EOL
1.9 KiB
C#
79 lines
No EOL
1.9 KiB
C#
using System;
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using Server.Engines.ConPVP;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseHealPotion : BasePotion
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{
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public BaseHealPotion(PotionEffect effect) : base(0xF0C, effect)
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{
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}
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public BaseHealPotion(Serial serial) : base(serial)
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{
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}
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public abstract int MinHeal{ get; }
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public abstract int MaxHeal{ get; }
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public abstract double Delay{ get; }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public void DoHeal(Mobile from)
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{
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int min = Scale(from, MinHeal);
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int max = Scale(from, MaxHeal);
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from.Heal(Utility.RandomMinMax(min, max));
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}
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public override void Drink(Mobile from)
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{
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if (from.Hits < from.HitsMax)
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{
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if (from.Poisoned || MortalStrike.IsWounded(from))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x22,
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1005000); // You can not heal yourself in your current state.
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}
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else
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{
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if (from.BeginAction<BaseHealPotion>())
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{
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DoHeal(from);
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PlayDrinkEffect(from);
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if (!DuelContext.IsFreeConsume(from))
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Consume();
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Timer.DelayCall(TimeSpan.FromSeconds(Delay), from.EndAction<BaseHealPotion>);
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x22,
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500235); // You must wait 10 seconds before using another healing potion.
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}
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}
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}
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else
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{
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from.SendLocalizedMessage(
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1049547); // You decide against drinking this potion, as you are already at full health.
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}
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}
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}
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} |