82 lines
1.8 KiB
C#
82 lines
1.8 KiB
C#
using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Multis;
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using Server.Spells;
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namespace Server.Items
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{
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public class SpellScroll : Item, ICommodity
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{
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[Constructible]
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public SpellScroll(int spellID, int itemID, int amount = 1) : base(itemID)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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SpellID = spellID;
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}
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public SpellScroll(Serial serial) : base(serial)
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{
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}
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public int SpellID{ get; private set; }
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(SpellID);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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SpellID = reader.ReadInt();
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break;
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}
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (from.Alive && Movable)
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list.Add(new AddToSpellbookEntry());
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!DesignContext.Check(from))
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return; // They are customizing
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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return;
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}
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Spell spell = SpellRegistry.NewSpell(SpellID, from, this);
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if (spell != null)
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spell.Cast();
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else
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from.SendLocalizedMessage(502345); // This spell has been temporarily disabled.
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}
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}
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}
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