ModernUO/Projects/Scripts/Items/Skill Items/Magical/Scrolls/SpellweavingScrolls.cs
2019-08-02 18:16:11 -07:00

466 lines
9 KiB
C#

namespace Server.Items
{
public class ArcaneCircleScroll : SpellScroll
{
[Constructible]
public ArcaneCircleScroll(int amount = 1)
: base(600, 0x2D51, amount)
{
Hue = 0x8FD;
}
public ArcaneCircleScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GiftOfRenewalScroll : SpellScroll
{
[Constructible]
public GiftOfRenewalScroll(int amount = 1)
: base(601, 0x2D52, amount)
{
Hue = 0x8FD;
}
public GiftOfRenewalScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ImmolatingWeaponScroll : SpellScroll
{
[Constructible]
public ImmolatingWeaponScroll(int amount = 1)
: base(602, 0x2D53, amount)
{
Hue = 0x8FD;
}
public ImmolatingWeaponScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class AttuneWeaponScroll : SpellScroll
{
[Constructible]
public AttuneWeaponScroll(int amount = 1)
: base(603, 0x2D54, amount)
{
Hue = 0x8FD;
}
public AttuneWeaponScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ThunderstormScroll : SpellScroll
{
[Constructible]
public ThunderstormScroll(int amount = 1)
: base(604, 0x2D55, amount)
{
Hue = 0x8FD;
}
public ThunderstormScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class NatureFuryScroll : SpellScroll
{
[Constructible]
public NatureFuryScroll(int amount = 1)
: base(605, 0x2D56, amount)
{
Hue = 0x8FD;
}
public NatureFuryScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SummonFeyScroll : SpellScroll
{
[Constructible]
public SummonFeyScroll(int amount = 1)
: base(606, 0x2D57, amount)
{
Hue = 0x8FD;
}
public SummonFeyScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SummonFiendScroll : SpellScroll
{
[Constructible]
public SummonFiendScroll(int amount = 1)
: base(607, 0x2D58, amount)
{
Hue = 0x8FD;
}
public SummonFiendScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ReaperFormScroll : SpellScroll
{
[Constructible]
public ReaperFormScroll(int amount = 1)
: base(608, 0x2D59, amount)
{
Hue = 0x8FD;
}
public ReaperFormScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class WildfireScroll : SpellScroll
{
[Constructible]
public WildfireScroll(int amount = 1)
: base(609, 0x2D5A, amount)
{
Hue = 0x8FD;
}
public WildfireScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EssenceOfWindScroll : SpellScroll
{
[Constructible]
public EssenceOfWindScroll(int amount = 1)
: base(610, 0x2D5B, amount)
{
Hue = 0x8FD;
}
public EssenceOfWindScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DryadAllureScroll : SpellScroll
{
[Constructible]
public DryadAllureScroll(int amount = 1)
: base(611, 0x2D5C, amount)
{
Hue = 0x8FD;
}
public DryadAllureScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EtherealVoyageScroll : SpellScroll
{
[Constructible]
public EtherealVoyageScroll(int amount = 1)
: base(612, 0x2D5D, amount)
{
Hue = 0x8FD;
}
public EtherealVoyageScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class WordOfDeathScroll : SpellScroll
{
[Constructible]
public WordOfDeathScroll(int amount = 1)
: base(613, 0x2D5E, amount)
{
Hue = 0x8FD;
}
public WordOfDeathScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GiftOfLifeScroll : SpellScroll
{
[Constructible]
public GiftOfLifeScroll(int amount = 1)
: base(614, 0x2D5F, amount)
{
Hue = 0x8FD;
}
public GiftOfLifeScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ArcaneEmpowermentScroll : SpellScroll
{
[Constructible]
public ArcaneEmpowermentScroll(int amount = 1)
: base(615, 0x2D60, amount)
{
Hue = 0x8FD;
}
public ArcaneEmpowermentScroll(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}