528 lines
15 KiB
C#
528 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Engines.ConPVP;
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using Server.Factions;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Items
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{
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public class Bandage : Item, IDyable
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{
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public static int Range = Core.AOS ? 2 : 1;
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[Constructible]
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public Bandage(int amount = 1) : base(0xE21)
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{
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Stackable = true;
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Amount = amount;
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}
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public Bandage(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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public virtual bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public static void Initialize()
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{
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EventSink.BandageTargetRequest += EventSink_BandageTargetRequest;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), Range))
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{
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from.RevealingAction();
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from.SendLocalizedMessage(500948); // Who will you use the bandages on?
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from.Target = new InternalTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(500295); // You are too far away to do that.
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}
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}
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private static void EventSink_BandageTargetRequest(BandageTargetRequestEventArgs e)
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{
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if (!(e.Bandage is Bandage b) || b.Deleted)
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return;
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Mobile from = e.Mobile;
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if (from.InRange(b.GetWorldLocation(), Range))
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{
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if (from.Target != null)
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{
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Target.Cancel(from);
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from.Target = null;
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}
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from.RevealingAction();
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from.SendLocalizedMessage(500948); // Who will you use the bandages on?
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new InternalTarget(b).Invoke(from, e.Target);
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}
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else
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{
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from.SendLocalizedMessage(500295); // You are too far away to do that.
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}
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}
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private class InternalTarget : Target
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{
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private Bandage m_Bandage;
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public InternalTarget(Bandage bandage) : base(Bandage.Range, false, TargetFlags.Beneficial)
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{
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m_Bandage = bandage;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Bandage.Deleted)
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return;
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if (targeted is Mobile mobile)
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{
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if (from.InRange(m_Bandage.GetWorldLocation(), Bandage.Range))
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{
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if (!(BandageContext.BeginHeal(from, mobile) == null || DuelContext.IsFreeConsume(from)))
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m_Bandage.Consume();
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}
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else
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{
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from.SendLocalizedMessage(500295); // You are too far away to do that.
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}
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}
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else if (targeted is PlagueBeastInnard innard)
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{
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if (innard.OnBandage(from))
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m_Bandage.Consume();
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}
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else
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{
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from.SendLocalizedMessage(500970); // Bandages can not be used on that.
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}
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}
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protected override void OnNonlocalTarget(Mobile from, object targeted)
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{
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if (targeted is PlagueBeastInnard innard)
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{
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if (innard.OnBandage(from))
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m_Bandage.Consume();
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}
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else
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{
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base.OnNonlocalTarget(from, targeted);
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}
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}
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}
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}
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public class BandageContext
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{
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private static Dictionary<Mobile, BandageContext> m_Table = new Dictionary<Mobile, BandageContext>();
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public BandageContext(Mobile healer, Mobile patient, TimeSpan delay)
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{
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Healer = healer;
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Patient = patient;
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Timer = new InternalTimer(this, delay);
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Timer.Start();
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}
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public Mobile Healer{ get; }
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public Mobile Patient{ get; }
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public int Slips{ get; set; }
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public Timer Timer{ get; private set; }
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public void Slip()
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{
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Healer.SendLocalizedMessage(500961); // Your fingers slip!
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++Slips;
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}
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public void StopHeal()
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{
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m_Table.Remove(Healer);
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Timer?.Stop();
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Timer = null;
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}
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public static BandageContext GetContext(Mobile healer)
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{
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m_Table.TryGetValue(healer, out BandageContext bc);
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return bc;
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}
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public static SkillName GetPrimarySkill(Mobile m)
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{
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if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal))
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return SkillName.Veterinary;
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return SkillName.Healing;
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}
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public static SkillName GetSecondarySkill(Mobile m)
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{
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if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal))
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return SkillName.AnimalLore;
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return SkillName.Anatomy;
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}
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public void EndHeal()
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{
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StopHeal();
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int healerNumber = -1, patientNumber = -1;
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bool playSound = true;
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bool checkSkills = false;
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SkillName primarySkill = GetPrimarySkill(Patient);
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SkillName secondarySkill = GetSecondarySkill(Patient);
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BaseCreature petPatient = Patient as BaseCreature;
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if (!Healer.Alive)
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{
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healerNumber = 500962; // You were unable to finish your work before you died.
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patientNumber = -1;
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playSound = false;
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}
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else if (!Healer.InRange(Patient, Bandage.Range))
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{
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healerNumber = 500963; // You did not stay close enough to heal your target.
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patientNumber = -1;
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playSound = false;
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}
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else if (!Patient.Alive || petPatient?.IsDeadPet == true)
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{
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double healing = Healer.Skills[primarySkill].Value;
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double anatomy = Healer.Skills[secondarySkill].Value;
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double chance = (healing - 68.0) / 50.0 - Slips * 0.02;
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if ((checkSkills = healing >= 80.0 && anatomy >= 80.0) && chance > Utility.RandomDouble()
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|| Core.SE && petPatient is FactionWarHorse && petPatient.ControlMaster == Healer
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) //TODO: Dbl check doesn't check for faction of the horse here?
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{
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if (Patient.Map == null || !Patient.Map.CanFit(Patient.Location, 16, false, false))
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{
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healerNumber = 501042; // Target can not be resurrected at that location.
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patientNumber = 502391; // Thou can not be resurrected there!
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}
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else if (Patient.Region?.IsPartOf("Khaldun") == true)
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{
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healerNumber =
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1010395; // The veil of death in this area is too strong and resists thy efforts to restore life.
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patientNumber = -1;
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}
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else
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{
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healerNumber = 500965; // You are able to resurrect your patient.
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patientNumber = -1;
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Patient.PlaySound(0x214);
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Patient.FixedEffect(0x376A, 10, 16);
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if (petPatient?.IsDeadPet == true)
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{
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Mobile master = petPatient.ControlMaster;
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if (master != null && Healer == master)
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{
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petPatient.ResurrectPet();
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for (int i = 0; i < petPatient.Skills.Length; ++i) petPatient.Skills[i].Base -= 0.1;
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}
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else if (master?.InRange(petPatient, 3) == true)
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{
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healerNumber = 503255; // You are able to resurrect the creature.
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master.CloseGump<PetResurrectGump>();
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master.SendGump(new PetResurrectGump(Healer, petPatient));
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}
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else
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{
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bool found = false;
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List<Mobile> friends = petPatient.Friends;
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for (int i = 0; friends != null && i < friends.Count; ++i)
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{
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Mobile friend = friends[i];
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if (friend.InRange(petPatient, 3))
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{
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healerNumber = 503255; // You are able to resurrect the creature.
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friend.CloseGump<PetResurrectGump>();
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friend.SendGump(new PetResurrectGump(Healer, petPatient));
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found = true;
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break;
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}
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}
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if (!found)
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healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection.
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}
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}
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else
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{
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Patient.CloseGump<ResurrectGump>();
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Patient.SendGump(new ResurrectGump(Patient, Healer));
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}
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}
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}
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else
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{
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if (petPatient?.IsDeadPet == true)
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healerNumber = 503256; // You fail to resurrect the creature.
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else
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healerNumber = 500966; // You are unable to resurrect your patient.
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patientNumber = -1;
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}
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}
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else if (Patient.Poisoned)
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{
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Healer.SendLocalizedMessage(500969); // You finish applying the bandages.
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double healing = Healer.Skills[primarySkill].Value;
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double anatomy = Healer.Skills[secondarySkill].Value;
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double chance = (healing - 30.0) / 50.0 - Patient.Poison.Level * 0.1 - Slips * 0.02;
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if ((checkSkills = healing >= 60.0 && anatomy >= 60.0) && chance > Utility.RandomDouble())
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{
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if (Patient.CurePoison(Healer))
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{
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healerNumber = Healer == Patient ? -1 : 1010058; // You have cured the target of all poisons.
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patientNumber = 1010059; // You have been cured of all poisons.
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}
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else
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{
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healerNumber = -1;
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patientNumber = -1;
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}
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}
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else
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{
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healerNumber = 1010060; // You have failed to cure your target!
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patientNumber = -1;
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}
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}
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else if (BleedAttack.IsBleeding(Patient))
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{
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healerNumber = 1060088; // You bind the wound and stop the bleeding
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patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding!
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BleedAttack.EndBleed(Patient, false);
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}
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else if (MortalStrike.IsWounded(Patient))
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{
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healerNumber = Healer == Patient ? 1005000 : 1010398;
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patientNumber = -1;
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playSound = false;
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}
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else if (Patient.Hits == Patient.HitsMax)
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{
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healerNumber = 500967; // You heal what little damage your patient had.
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patientNumber = -1;
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}
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else
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{
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checkSkills = true;
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patientNumber = -1;
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double healing = Healer.Skills[primarySkill].Value;
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double anatomy = Healer.Skills[secondarySkill].Value;
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double chance = (healing + 10.0) / 100.0 - Slips * 0.02;
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if (chance > Utility.RandomDouble())
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{
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healerNumber = 500969; // You finish applying the bandages.
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double min, max;
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if (Core.AOS)
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{
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min = anatomy / 8.0 + healing / 5.0 + 4.0;
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max = anatomy / 6.0 + healing / 2.5 + 4.0;
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}
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else
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{
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min = anatomy / 5.0 + healing / 5.0 + 3.0;
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max = anatomy / 5.0 + healing / 2.0 + 10.0;
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}
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double toHeal = min + Utility.RandomDouble() * (max - min);
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if (Patient.Body.IsMonster || Patient.Body.IsAnimal)
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toHeal += Patient.HitsMax / 100;
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if (Core.AOS)
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toHeal -= toHeal * Slips * 0.35; // TODO: Verify algorithm
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else
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toHeal -= Slips * 4;
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if (toHeal < 1)
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{
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toHeal = 1;
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healerNumber = 500968; // You apply the bandages, but they barely help.
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}
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Patient.Heal((int)toHeal, Healer, false);
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}
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else
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{
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healerNumber = 500968; // You apply the bandages, but they barely help.
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playSound = false;
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}
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}
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if (healerNumber != -1)
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Healer.SendLocalizedMessage(healerNumber);
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if (patientNumber != -1)
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Patient.SendLocalizedMessage(patientNumber);
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if (playSound)
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Patient.PlaySound(0x57);
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if (checkSkills)
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{
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Healer.CheckSkill(secondarySkill, 0.0, 120.0);
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Healer.CheckSkill(primarySkill, 0.0, 120.0);
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}
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}
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public static BandageContext BeginHeal(Mobile healer, Mobile patient)
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{
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BaseCreature creature = patient as BaseCreature;
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if (patient is Golem)
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{
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healer.SendLocalizedMessage(500970); // Bandages cannot be used on that.
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}
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else if (creature?.IsAnimatedDead == true)
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{
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healer.SendLocalizedMessage(500951); // You cannot heal that.
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}
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else if (!patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding(patient) &&
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creature?.IsDeadPet != true)
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{
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healer.SendLocalizedMessage(500955); // That being is not damaged!
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}
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else if (!patient.Alive && (patient.Map == null || !patient.Map.CanFit(patient.Location, 16, false, false)))
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{
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healer.SendLocalizedMessage(501042); // Target cannot be resurrected at that location.
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}
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else if (healer.CanBeBeneficial(patient, true, true))
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{
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healer.DoBeneficial(patient);
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bool onSelf = healer == patient;
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int dex = healer.Dex;
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double seconds;
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double resDelay = patient.Alive ? 0.0 : 5.0;
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if (onSelf)
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{
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if (Core.AOS)
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seconds = 5.0 + 0.5 * ((double)(120 - dex) / 10); // TODO: Verify algorithm
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else
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seconds = 9.4 + 0.6 * ((double)(120 - dex) / 10);
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}
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else
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{
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if (Core.AOS && GetPrimarySkill(patient) == SkillName.Veterinary)
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{
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seconds = 2.0;
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}
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else if (Core.AOS)
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{
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if (dex < 204)
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seconds = 3.2 - Math.Sin((double)dex / 130) * 2.5 + resDelay;
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else
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seconds = 0.7 + resDelay;
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}
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else
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{
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if (dex >= 100)
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seconds = 3.0 + resDelay;
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else if (dex >= 40)
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seconds = 4.0 + resDelay;
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else
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seconds = 5.0 + resDelay;
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}
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}
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BandageContext context = GetContext(healer);
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context?.StopHeal();
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seconds *= 1000;
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context = new BandageContext(healer, patient, TimeSpan.FromMilliseconds(seconds));
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m_Table[healer] = context;
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if (!onSelf)
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patient.SendLocalizedMessage(1008078, false, healer.Name); // : Attempting to heal you.
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healer.SendLocalizedMessage(500956); // You begin applying the bandages.
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return context;
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}
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return null;
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}
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private class InternalTimer : Timer
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{
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private BandageContext m_Context;
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public InternalTimer(BandageContext context, TimeSpan delay) : base(delay)
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{
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m_Context = context;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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m_Context.EndHeal();
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}
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}
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}
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}
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