ModernUO/Projects/Scripts/Items/Skill Items/Misc/FireHorn.cs
2019-08-02 18:16:11 -07:00

219 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public class FireHorn : Item
{
[Constructible]
public FireHorn() : base(0xFC7)
{
Hue = 0x466;
Weight = 1.0;
}
public FireHorn(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1060456; // fire horn
private bool CheckUse(Mobile from)
{
if (!IsAccessibleTo(from))
return false;
if (from.Map != Map || !from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
if (!from.CanBeginAction<FireHorn>())
{
from.SendLocalizedMessage(1049615); // You must take a moment to catch your breath.
return false;
}
if (from.Backpack?.GetAmount(typeof(SulfurousAsh)) >= (Core.AOS ? 4 : 15))
return true;
from.SendLocalizedMessage(1049617); // You do not have enough sulfurous ash.
return false;
}
public override void OnDoubleClick(Mobile from)
{
if (CheckUse(from))
{
from.SendLocalizedMessage(1049620); // Select an area to incinerate.
from.Target = new InternalTarget(this);
}
}
public void Use(Mobile from, IPoint3D loc)
{
if (!CheckUse(from))
return;
from.BeginAction<FireHorn>();
Timer.DelayCall(Core.AOS ? TimeSpan.FromSeconds(6.0) : TimeSpan.FromSeconds(12.0), EndAction, from);
int music = from.Skills.Musicianship.Fixed;
int sucChance = 500 + (music - 775) * 2;
double dSucChance = sucChance / 1000.0;
if (!from.CheckSkill(SkillName.Musicianship, dSucChance))
{
from.SendLocalizedMessage(1049618); // The horn emits a pathetic squeak.
from.PlaySound(0x18A);
return;
}
int sulfAsh = Core.AOS ? 4 : 15;
from.Backpack.ConsumeUpTo(typeof(SulfurousAsh), sulfAsh);
from.PlaySound(0x15F);
Effects.SendPacket(from, from.Map,
new HuedEffect(EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0,
0));
IPooledEnumerable<Mobile> eable = from.Map.GetMobilesInRange(new Point3D(loc), 2);
bool playerVsPlayer = false;
List<Mobile> targets = eable.Where(m =>
{
if (from == m || !SpellHelper.ValidIndirectTarget(from, m) || !from.CanBeHarmful(m, false)
|| Core.AOS && !from.InLOS(m))
return false;
if (m.Player)
playerVsPlayer = true;
return true;
}).ToList();
eable.Free();
if (targets.Count > 0)
{
int prov = from.Skills.Provocation.Fixed;
int disc = from.Skills.Discordance.Fixed;
int peace = from.Skills.Peacemaking.Fixed;
int minDamage, maxDamage;
if (Core.AOS)
{
int musicScaled = music + Math.Max(0, music - 900) * 2;
int provScaled = prov + Math.Max(0, prov - 900) * 2;
int discScaled = disc + Math.Max(0, disc - 900) * 2;
int peaceScaled = peace + Math.Max(0, peace - 900) * 2;
int weightAvg = (musicScaled + provScaled * 3 + discScaled * 3 + peaceScaled) / 80;
int avgDamage;
if (playerVsPlayer)
avgDamage = weightAvg / 3;
else
avgDamage = weightAvg / 2;
minDamage = avgDamage * 9 / 10;
maxDamage = avgDamage * 10 / 9;
}
else
{
int total = prov + disc / 5 + peace / 5;
if (playerVsPlayer)
total /= 3;
maxDamage = total * 2 / 30;
minDamage = maxDamage * 7 / 10;
}
double damage = Utility.RandomMinMax(minDamage, maxDamage);
if (Core.AOS && targets.Count > 1)
damage = damage * 2 / targets.Count;
else if (!Core.AOS)
damage /= targets.Count;
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
double toDeal = damage;
if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 120.0))
{
toDeal *= 0.5;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
from.DoHarmful(m);
SpellHelper.Damage(TimeSpan.Zero, m, from, toDeal, 0, 100, 0, 0, 0);
Effects.SendTargetEffect(m, 0x3709, 10, 30);
}
}
double breakChance = Core.AOS ? 0.01 : 0.16;
if (Utility.RandomDouble() < breakChance)
{
from.SendLocalizedMessage(1049619); // The fire horn crumbles in your hands.
Delete();
}
}
private static void EndAction(Mobile m)
{
m?.EndAction<FireHorn>();
m?.SendLocalizedMessage(1049621); // You catch your breath.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
private class InternalTarget : Target
{
private FireHorn m_Horn;
public InternalTarget(FireHorn horn) : base(Core.AOS ? 3 : 2, true, TargetFlags.Harmful)
{
m_Horn = horn;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Horn.Deleted)
return;
IPoint3D loc;
if (targeted is Item item)
loc = item.GetWorldLocation();
else
loc = targeted as IPoint3D;
m_Horn.Use(from, loc);
}
}
}
}