ModernUO/Projects/Scripts/Items/Skill Items/Ninjitsu/Shuriken.cs
2019-08-02 18:16:11 -07:00

115 lines
2.4 KiB
C#

using System;
using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x27AC, 0x27F7)]
public class Shuriken : Item, ICraftable, INinjaAmmo
{
private Poison m_Poison;
private int m_PoisonCharges;
private int m_UsesRemaining;
[Constructible]
public Shuriken(int amount = 1) : base(0x27AC)
{
Weight = 1.0;
m_UsesRemaining = amount;
}
public Shuriken(Serial serial) : base(serial)
{
}
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue)
{
if (quality == 2)
UsesRemaining *= 2;
return quality;
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get => m_UsesRemaining;
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Poison Poison
{
get => m_Poison;
set
{
m_Poison = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int PoisonCharges
{
get => m_PoisonCharges;
set
{
m_PoisonCharges = value;
InvalidateProperties();
}
}
bool IUsesRemaining.ShowUsesRemaining
{
get => true;
set { }
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
if (m_Poison != null && m_PoisonCharges > 0)
list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_UsesRemaining);
Poison.Serialize(m_Poison, writer);
writer.Write(m_PoisonCharges);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
m_Poison = Poison.Deserialize(reader);
m_PoisonCharges = reader.ReadInt();
break;
}
}
}
}
}