ModernUO/Projects/Scripts/Items/Skill Items/Ninjitsu/SmokeBomb.cs
2019-08-02 18:16:11 -07:00

72 lines
No EOL
1.7 KiB
C#

using Server.SkillHandlers;
namespace Server.Items
{
public class SmokeBomb : Item
{
[Constructible]
public SmokeBomb() : base(0x2808)
{
Stackable = Core.ML;
Weight = 1.0;
}
public SmokeBomb(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
// The item must be in your backpack to use it.
from.SendLocalizedMessage(1060640);
}
else if (from.Skills.Ninjitsu.Value < 50.0)
{
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
from.SendLocalizedMessage(1063013, "50\tNinjitsu");
}
else if (Core.TickCount - from.NextSkillTime < 0)
{
// You must wait a few seconds before you can use that item.
from.SendLocalizedMessage(1070772);
}
else if (from.Mana < 10)
{
// You don't have enough mana to do that.
from.SendLocalizedMessage(1049456);
}
else
{
Hiding.CombatOverride = true;
if (from.UseSkill(SkillName.Hiding))
{
from.Mana -= 10;
from.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
from.PlaySound(0x22F);
Consume();
}
Hiding.CombatOverride = false;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}