58 lines
No EOL
1.4 KiB
C#
58 lines
No EOL
1.4 KiB
C#
using Server.Mobiles;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class MasonryBook : Item
|
|
{
|
|
[Constructible]
|
|
public MasonryBook() : base(0xFBE)
|
|
{
|
|
Weight = 1.0;
|
|
}
|
|
|
|
public MasonryBook(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string DefaultName => "Making Valuables With Stonecrafting";
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
PlayerMobile pm = from as PlayerMobile;
|
|
|
|
if (!IsChildOf(from.Backpack))
|
|
{
|
|
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
|
}
|
|
else if (pm == null || from.Skills.Carpentry.Base < 100.0)
|
|
{
|
|
pm.SendMessage("Only a Grandmaster Carpenter can learn from this book.");
|
|
}
|
|
else if (pm.Masonry)
|
|
{
|
|
pm.SendMessage("You have already learned this information.");
|
|
}
|
|
else
|
|
{
|
|
pm.Masonry = true;
|
|
pm.SendMessage(
|
|
"You have learned to make items from stone. You will need miners to gather stones for you to make these items.");
|
|
Delete();
|
|
}
|
|
}
|
|
}
|
|
} |