ModernUO/Projects/Scripts/Items/Skill Items/Tailor Items/Dyetubs/StatuetteDyeTub.cs
2019-08-02 18:16:11 -07:00

68 lines
1.7 KiB
C#

using Server.Engines.VeteranRewards;
namespace Server.Items
{
public class StatuetteDyeTub : DyeTub, IRewardItem
{
[Constructible]
public StatuetteDyeTub()
{
LootType = LootType.Blessed;
}
public StatuetteDyeTub(Serial serial) : base(serial)
{
}
public override bool AllowDyables => false;
public override bool AllowStatuettes => true;
public override int TargetMessage => 1049777; // Target the statuette to dye
public override int FailMessage => 1049778; // You can only dye veteran reward statuettes with this tub.
public override int LabelNumber => 1049741; // Reward Statuette Dye Tub
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem{ get; set; }
public override void OnDoubleClick(Mobile from)
{
if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
return;
base.OnDoubleClick(from);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (Core.ML && IsRewardItem)
list.Add(1076221); // 5th Year Veteran Reward
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(IsRewardItem);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
IsRewardItem = reader.ReadBool();
break;
}
}
}
}
}