ModernUO/Projects/Scripts/Items/Special/11th Year promo/EarringsOfProtection.cs
2019-08-02 18:16:11 -07:00

113 lines
No EOL
3.2 KiB
C#

namespace Server.Items
{
public class EarringBoxSet : RedVelvetGiftBox
{
[Constructible]
public EarringBoxSet()
{
DropItem(new EarringsOfProtection(AosElementAttribute.Physical));
DropItem(new EarringsOfProtection(AosElementAttribute.Fire));
DropItem(new EarringsOfProtection(AosElementAttribute.Cold));
DropItem(new EarringsOfProtection(AosElementAttribute.Poison));
DropItem(new EarringsOfProtection(AosElementAttribute.Energy));
}
public EarringBoxSet(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EarringsOfProtection : BaseJewel
{
private AosElementAttribute m_Attribute;
[Constructible]
public EarringsOfProtection() : this(RandomType())
{
}
[Constructible]
public EarringsOfProtection(AosElementAttribute element)
: base(0x1087, Layer.Earrings)
{
Resistances[element] = 2;
m_Attribute = element;
LootType = LootType.Blessed;
}
public EarringsOfProtection(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual AosElementAttribute Attribute => m_Attribute;
public override int LabelNumber => GetItemData(m_Attribute, true);
public override int Hue => GetItemData(m_Attribute, false);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write((int)m_Attribute);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Attribute = (AosElementAttribute)reader.ReadInt();
}
public static AosElementAttribute RandomType()
{
return GetTypes(Utility.Random(5));
}
public static AosElementAttribute GetTypes(int value)
{
switch (value)
{
case 0: return AosElementAttribute.Physical;
case 1: return AosElementAttribute.Fire;
case 2: return AosElementAttribute.Cold;
case 3: return AosElementAttribute.Poison;
default: return AosElementAttribute.Energy;
}
}
public static int GetItemData(AosElementAttribute element, bool label)
{
switch (element)
{
case AosElementAttribute.Physical: return label ? 1071091 : 0; // Earring of Protection (Physical) 1071091
case AosElementAttribute.Fire: return label ? 1071092 : 0x4ec; // Earring of Protection (Fire) 1071092
case AosElementAttribute.Cold: return label ? 1071093 : 0x4f2; // Earring of Protection (Cold) 1071093
case AosElementAttribute.Poison: return label ? 1071094 : 0x4f8; // Earring of Protection (Poison) 1071094
case AosElementAttribute.Energy: return label ? 1071095 : 0x4fe; // Earring of Protection (Energy) 1071095
default: return -1;
}
}
}
}