ModernUO/Projects/Scripts/Items/Special/Evil Home Decor Collection/BoneThrone.cs
2019-08-02 18:16:11 -07:00

99 lines
No EOL
2.2 KiB
C#

namespace Server.Items
{
[Flippable(0x2A58, 0x2A59)]
public class BoneThroneComponent : AddonComponent
{
public BoneThroneComponent() : base(0x2A58)
{
}
public BoneThroneComponent(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1074476; // Bone throne
public override bool OnMoveOver(Mobile m)
{
bool allow = base.OnMoveOver(m);
if (allow && m.Alive && m.Player && (m.AccessLevel == AccessLevel.Player || !m.Hidden))
Effects.PlaySound(Location, Map, Utility.RandomMinMax(0x54B, 0x54D));
return allow;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class BoneThroneAddon : BaseAddon
{
[Constructible]
public BoneThroneAddon()
{
AddComponent(new BoneThroneComponent(), 0, 0, 0);
}
public BoneThroneAddon(Serial serial) : base(serial)
{
}
public override BaseAddonDeed Deed => new BoneThroneDeed();
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class BoneThroneDeed : BaseAddonDeed
{
[Constructible]
public BoneThroneDeed()
{
LootType = LootType.Blessed;
}
public BoneThroneDeed(Serial serial) : base(serial)
{
}
public override BaseAddon Addon => new BoneThroneAddon();
public override int LabelNumber => 1074476; // Bone throne
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}