112 lines
No EOL
2.8 KiB
C#
112 lines
No EOL
2.8 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.Items
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{
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public class IcyPatch : Item
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{
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/* On OSI, the iceypatch with itemid 0x122a is "rarer", so we will give it 1:10 chance of creating it that way */
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[Constructible]
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public IcyPatch()
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: this(Utility.Random(10) == 0 ? 0x122A : 0x122F)
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{
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}
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public IcyPatch(int itemid)
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: base(itemid)
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{
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Hue = 0x481;
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}
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public IcyPatch(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber => 1095159; //An Icy Patch
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public override double DefaultWeight => 5.0;
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public override bool OnMoveOver(Mobile m)
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{
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if (m is PlayerMobile && m.Alive && m.AccessLevel == AccessLevel.Player)
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switch (Utility.Random(3))
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{
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case 0:
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RunSequence(m, 1095160, false);
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break; //You steadily walk over the slippery surface.
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case 1:
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RunSequence(m, 1095161, true);
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break; //You skillfully manage to maintain your balance.
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default:
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RunSequence(m, 1095162, true);
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break; //You lose your footing and ungracefully splatter on the ground.
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}
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return base.OnMoveOver(m);
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}
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public virtual void RunSequence(Mobile m, int message, bool freeze)
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{
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if (freeze)
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{
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m.Frozen = true;
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Timer.DelayCall(TimeSpan.FromSeconds(message == 1095162 ? 2.0 : 1.25), EndFall_Callback, m);
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}
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m.SendLocalizedMessage(message);
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int action = 0;
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int sound = 0;
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if (message == 1095162)
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{
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if (m.Mounted)
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m.Mount.Rider = null;
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Point3D p = new Point3D(Location);
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if (SpellHelper.FindValidSpawnLocation(Map, ref p, true))
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Timer.DelayCall(TimeSpan.FromSeconds(0), () => m.MoveToWorld(p, m.Map));
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action = 21 + Utility.Random(2);
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sound = m.Female ? 0x317 : 0x426;
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}
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else if (message == 1095161)
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{
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action = 17;
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sound = m.Female ? 0x319 : 0x429;
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}
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if (action > 0)
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Timer.DelayCall(TimeSpan.FromSeconds(0.4), from => BeginFall_Callback(from, action, sound), m);
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}
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private static void BeginFall_Callback(Mobile m, int action, int sound)
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{
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if (!m.Mounted)
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m.Animate(action, 1, 1, false, true, 0);
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m.PlaySound(sound);
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}
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private static void EndFall_Callback(Mobile m)
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{
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m.Frozen = false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |