79 lines
1.7 KiB
C#
79 lines
1.7 KiB
C#
using System;
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namespace Server.Items
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{
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public class PlagueBeastHeart : PlagueBeastInnard
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{
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private Timer m_Timer;
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public PlagueBeastHeart() : base(0x1363, 0x21)
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{
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m_Timer = new InternalTimer(this);
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m_Timer.Start();
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}
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public PlagueBeastHeart(Serial serial) : base(serial)
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{
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}
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public override void OnAfterDelete()
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{
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if (m_Timer?.Running == true)
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m_Timer.Stop();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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m_Timer = new InternalTimer(this);
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m_Timer.Start();
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}
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private class InternalTimer : Timer
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{
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private bool m_Delay;
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private PlagueBeastHeart m_Heart;
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public InternalTimer(PlagueBeastHeart heart) : base(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(0.5))
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{
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m_Heart = heart;
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}
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protected override void OnTick()
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{
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if (m_Heart?.Deleted != false || m_Heart.Owner?.Alive != true)
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{
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Stop();
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return;
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}
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if (m_Heart.ItemID == 0x1363)
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{
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if (m_Delay)
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{
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m_Heart.ItemID = 0x1367;
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m_Heart.Owner.PlaySound(0x11F);
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}
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m_Delay = !m_Delay;
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}
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else
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{
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m_Heart.ItemID = 0x1363;
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m_Heart.Owner.PlaySound(0x120);
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m_Delay = false;
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}
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}
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}
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}
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}
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