ModernUO/Projects/Scripts/Items/Special/Veteran Rewards/AnkhOfSacrifice.cs
2019-08-02 18:16:11 -07:00

343 lines
9.1 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class AnkhOfSacrificeComponent : AddonComponent
{
public AnkhOfSacrificeComponent(int itemID) : base(itemID)
{
}
public AnkhOfSacrificeComponent(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override int LabelNumber => 1027772; // Ankh of Sacrifice
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from is PlayerMobile mobile)
list.Add(new LockKarmaEntry(mobile, Addon as AnkhOfSacrificeAddon));
list.Add(new ResurrectEntry(from, Addon as AnkhOfSacrificeAddon));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public static void Resurrect(PlayerMobile m, AnkhOfSacrificeAddon ankh)
{
if (m == null)
{
}
else if (!m.InRange(ankh.GetWorldLocation(), 2))
{
m.SendLocalizedMessage(500446); // That is too far away.
}
else if (m.Alive)
{
m.SendLocalizedMessage(1060197); // You are not dead, and thus cannot be resurrected!
}
else if (m.AnkhNextUse > DateTime.UtcNow)
{
TimeSpan delay = m.AnkhNextUse - DateTime.UtcNow;
if (delay.TotalMinutes > 0)
m.SendLocalizedMessage(1079265,
Math.Round(delay.TotalMinutes)
.ToString()); // You must wait ~1_minutes~ minutes before you can use this item.
else
m.SendLocalizedMessage(1079263,
Math.Round(delay.TotalSeconds)
.ToString()); // You must wait ~1_seconds~ seconds before you can use this item.
}
else
{
m.CloseGump<AnkhResurrectGump>();
m.SendGump(new AnkhResurrectGump(m, ResurrectMessage.VirtueShrine));
}
}
private class ResurrectEntry : ContextMenuEntry
{
private AnkhOfSacrificeAddon m_Ankh;
private Mobile m_Mobile;
public ResurrectEntry(Mobile mobile, AnkhOfSacrificeAddon ankh) : base(6195, 2)
{
m_Mobile = mobile;
m_Ankh = ankh;
}
public override void OnClick()
{
if (m_Ankh?.Deleted != false)
return;
Resurrect(m_Mobile as PlayerMobile, m_Ankh);
}
}
private class LockKarmaEntry : ContextMenuEntry
{
private AnkhOfSacrificeAddon m_Ankh;
private PlayerMobile m_Mobile;
public LockKarmaEntry(PlayerMobile mobile, AnkhOfSacrificeAddon ankh) : base(mobile.KarmaLocked ? 6197 : 6196, 2)
{
m_Mobile = mobile;
m_Ankh = ankh;
}
public override void OnClick()
{
if (!m_Mobile.InRange(m_Ankh.GetWorldLocation(), 2))
{
m_Mobile.SendLocalizedMessage(500446); // That is too far away.
}
else
{
m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
if (m_Mobile.KarmaLocked)
m_Mobile.SendLocalizedMessage(
1060192); // Your karma has been locked. Your karma can no longer be raised.
else
m_Mobile.SendLocalizedMessage(
1060191); // Your karma has been unlocked. Your karma can be raised again.
}
}
}
private class AnkhResurrectGump : ResurrectGump
{
public AnkhResurrectGump(Mobile owner, ResurrectMessage msg) : base(owner, owner, msg)
{
}
public override void OnResponse(NetState state, RelayInfo info)
{
Mobile from = state.Mobile;
if (info.ButtonID == 1 || info.ButtonID == 2)
{
if (from.Map?.CanFit(from.Location, 16, false, false) != true)
{
from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
return;
}
if (from is PlayerMobile mobile) mobile.AnkhNextUse = DateTime.UtcNow + TimeSpan.FromHours(1);
base.OnResponse(state, info);
}
}
}
}
public class AnkhOfSacrificeAddon : BaseAddon, IRewardItem
{
private bool m_IsRewardItem;
[Constructible]
public AnkhOfSacrificeAddon(bool east)
{
if (east)
{
AddComponent(new AnkhOfSacrificeComponent(0x1D98), 0, 0, 0);
AddComponent(new AnkhOfSacrificeComponent(0x1D97), 0, 1, 0);
AddComponent(new AnkhOfSacrificeComponent(0x1CD6), 1, 0, 0);
AddComponent(new AnkhOfSacrificeComponent(0x1CD4), 1, 1, 0);
AddComponent(new AnkhOfSacrificeComponent(0x1CD0), 2, 0, 0);
AddComponent(new AnkhOfSacrificeComponent(0x1CCE), 2, 1, 0);
}
else
{
AddComponent(new AnkhOfSacrificeComponent(0x1E5D), 0, 0, 0);
AddComponent(new AnkhOfSacrificeComponent(0x1E5C), 1, 0, 0);
AddComponent(new AnkhOfSacrificeComponent(0x1CD2), 0, 1, 0);
AddComponent(new AnkhOfSacrificeComponent(0x1CD8), 1, 1, 0);
AddComponent(new AnkhOfSacrificeComponent(0x1CCD), 0, 2, 0);
AddComponent(new AnkhOfSacrificeComponent(0x1CCE), 1, 2, 0);
}
}
public AnkhOfSacrificeAddon(Serial serial) : base(serial)
{
}
public override bool HandlesOnMovement => true;
public override BaseAddonDeed Deed
{
get
{
AnkhOfSacrificeDeed deed = new AnkhOfSacrificeDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (!m.Alive && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
AnkhOfSacrificeComponent.Resurrect(m as PlayerMobile, this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_IsRewardItem);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
}
public class AnkhOfSacrificeDeed : BaseAddonDeed, IRewardItem, IRewardOption
{
private bool m_East;
private bool m_IsRewardItem;
[Constructible]
public AnkhOfSacrificeDeed(bool isRewardItem = false)
{
LootType = LootType.Blessed;
m_IsRewardItem = isRewardItem;
}
public AnkhOfSacrificeDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1080397; // Deed For An Ankh Of Sacrifice
public override BaseAddon Addon
{
get
{
AnkhOfSacrificeAddon addon = new AnkhOfSacrificeAddon(m_East);
addon.IsRewardItem = m_IsRewardItem;
return addon;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public void GetOptions(RewardOptionList list)
{
list.Add(1, 1080398); // Ankh of Sacrifice South
list.Add(2, 1080399); // Ankh of Sacrifice East
}
public void OnOptionSelected(Mobile from, int option)
{
switch (option)
{
case 1:
m_East = false;
break;
case 2:
m_East = true;
break;
}
if (!Deleted)
base.OnDoubleClick(from);
}
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
return;
if (IsChildOf(from.Backpack))
{
from.CloseGump<RewardOptionGump>();
from.SendGump(new RewardOptionGump(this));
}
else
{
from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used.
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_IsRewardItem)
list.Add(1080457); // 10th Year Veteran Reward
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_IsRewardItem);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
}
}
}