ModernUO/Projects/Scripts/Items/Traps/MushroomTrap.cs
2019-08-02 18:16:11 -07:00

61 lines
No EOL
1.4 KiB
C#

using System;
using Server.Regions;
using Server.Spells;
namespace Server.Items
{
public class MushroomTrap : BaseTrap
{
[Constructible]
public MushroomTrap() : base(0x1125)
{
}
public MushroomTrap(Serial serial) : base(serial)
{
}
public override bool PassivelyTriggered => true;
public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
public override int PassiveTriggerRange => 2;
public override TimeSpan ResetDelay => TimeSpan.Zero;
public override void OnTrigger(Mobile from)
{
if (!from.Alive || ItemID != 0x1125 || from.AccessLevel > AccessLevel.Player)
return;
ItemID = 0x1126;
Effects.PlaySound(Location, Map, 0x306);
SpellHelper.Damage(TimeSpan.FromSeconds(0.5), from, from, Utility.Dice(2, 4, 0));
Timer.DelayCall(TimeSpan.FromSeconds(2.0), OnMushroomReset);
}
public virtual void OnMushroomReset()
{
if (Region.Find(Location, Map).IsPartOf<DungeonRegion>())
ItemID = 0x1125; // reset
else
Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (ItemID == 0x1126)
OnMushroomReset();
}
}
}