ModernUO/Projects/Scripts/Items/Wands/BaseWand.cs
2019-08-02 18:16:11 -07:00

308 lines
No EOL
7.9 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public enum WandEffect
{
Clumsiness,
Identification,
Healing,
Feeblemindedness,
Weakness,
MagicArrow,
Harming,
Fireball,
GreaterHealing,
Lightning,
ManaDraining
}
public abstract class BaseWand : BaseBashing, ITokunoDyable
{
private int m_Charges;
private WandEffect m_WandEffect;
public BaseWand(WandEffect effect, int minCharges, int maxCharges) : base(Utility.RandomList(0xDF2, 0xDF3, 0xDF4,
0xDF5))
{
Weight = 1.0;
Effect = effect;
Charges = Utility.RandomMinMax(minCharges, maxCharges);
Attributes.SpellChanneling = 1;
Attributes.CastSpeed = -1;
WeaponAttributes.MageWeapon = Utility.RandomMinMax(1, 10);
}
public BaseWand(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int AosStrengthReq => 5;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 40;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 0;
public override int OldMinDamage => 2;
public override int OldMaxDamage => 6;
public override int OldSpeed => 35;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public virtual TimeSpan GetUseDelay => TimeSpan.FromSeconds(4.0);
[CommandProperty(AccessLevel.GameMaster)]
public WandEffect Effect
{
get => m_WandEffect;
set
{
m_WandEffect = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get => m_Charges;
set
{
m_Charges = value;
InvalidateProperties();
}
}
public void ConsumeCharge(Mobile from)
{
--Charges;
if (Charges == 0)
from.SendLocalizedMessage(1019073); // This item is out of charges.
ApplyDelayTo(from);
}
public virtual void ApplyDelayTo(Mobile from)
{
from.BeginAction<BaseWand>();
Timer.DelayCall(GetUseDelay, ReleaseWandLock_Callback, from);
}
public virtual void ReleaseWandLock_Callback(Mobile state)
{
state.EndAction<BaseWand>();
}
public override void OnDoubleClick(Mobile from)
{
if (!from.CanBeginAction<BaseWand>())
{
from.SendLocalizedMessage(1070860); // You must wait a moment for the wand to recharge.
return;
}
if (Parent == from)
{
if (Charges > 0)
OnWandUse(from);
else
from.SendLocalizedMessage(1019073); // This item is out of charges.
}
else
{
from.SendLocalizedMessage(502641); // You must equip this item to use it.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write((int)m_WandEffect);
writer.Write(m_Charges);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_WandEffect = (WandEffect)reader.ReadInt();
m_Charges = reader.ReadInt();
break;
}
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
switch (m_WandEffect)
{
case WandEffect.Clumsiness:
list.Add(1017326, m_Charges.ToString());
break; // clumsiness charges: ~1_val~
case WandEffect.Identification:
list.Add(1017350, m_Charges.ToString());
break; // identification charges: ~1_val~
case WandEffect.Healing:
list.Add(1017329, m_Charges.ToString());
break; // healing charges: ~1_val~
case WandEffect.Feeblemindedness:
list.Add(1017327, m_Charges.ToString());
break; // feeblemind charges: ~1_val~
case WandEffect.Weakness:
list.Add(1017328, m_Charges.ToString());
break; // weakness charges: ~1_val~
case WandEffect.MagicArrow:
list.Add(1060492, m_Charges.ToString());
break; // magic arrow charges: ~1_val~
case WandEffect.Harming:
list.Add(1017334, m_Charges.ToString());
break; // harm charges: ~1_val~
case WandEffect.Fireball:
list.Add(1060487, m_Charges.ToString());
break; // fireball charges: ~1_val~
case WandEffect.GreaterHealing:
list.Add(1017330, m_Charges.ToString());
break; // greater healing charges: ~1_val~
case WandEffect.Lightning:
list.Add(1060491, m_Charges.ToString());
break; // lightning charges: ~1_val~
case WandEffect.ManaDraining:
list.Add(1017339, m_Charges.ToString());
break; // mana drain charges: ~1_val~
}
}
public override void OnSingleClick(Mobile from)
{
List<EquipInfoAttribute> attrs = new List<EquipInfoAttribute>();
if (DisplayLootType)
{
if (LootType == LootType.Blessed)
attrs.Add(new EquipInfoAttribute(1038021)); // blessed
else if (LootType == LootType.Cursed)
attrs.Add(new EquipInfoAttribute(1049643)); // cursed
}
if (!Identified)
{
attrs.Add(new EquipInfoAttribute(1038000)); // Unidentified
}
else
{
int num = 0;
switch (m_WandEffect)
{
case WandEffect.Clumsiness:
num = 3002011;
break;
case WandEffect.Identification:
num = 1044063;
break;
case WandEffect.Healing:
num = 3002014;
break;
case WandEffect.Feeblemindedness:
num = 3002013;
break;
case WandEffect.Weakness:
num = 3002018;
break;
case WandEffect.MagicArrow:
num = 3002015;
break;
case WandEffect.Harming:
num = 3002022;
break;
case WandEffect.Fireball:
num = 3002028;
break;
case WandEffect.GreaterHealing:
num = 3002039;
break;
case WandEffect.Lightning:
num = 3002040;
break;
case WandEffect.ManaDraining:
num = 3002041;
break;
}
if (num > 0)
attrs.Add(new EquipInfoAttribute(num, m_Charges));
}
int number;
if (Name == null)
{
number = 1017085;
}
else
{
LabelTo(from, Name);
number = 1041000;
}
if (attrs.Count == 0 && Crafter == null && Name != null)
return;
EquipmentInfo eqInfo = new EquipmentInfo(number, Crafter, false,
attrs.ToArray());
from.Send(new DisplayEquipmentInfo(this, eqInfo));
}
public void Cast(Spell spell)
{
bool m = Movable;
Movable = false;
spell.Cast();
Movable = m;
}
public virtual void OnWandUse(Mobile from)
{
from.Target = new WandTarget(this);
}
public virtual void DoWandTarget(Mobile from, object o)
{
if (Deleted || Charges <= 0 || Parent != from || o is StaticTarget || o is LandTarget)
return;
if (OnWandTarget(from, o))
ConsumeCharge(from);
}
public virtual bool OnWandTarget(Mobile from, object o)
{
return true;
}
}
}