39 lines
No EOL
1.2 KiB
C#
39 lines
No EOL
1.2 KiB
C#
namespace Server.Items
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{
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/// <summary>
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/// Strike your opponent with great force, partially bypassing their armor and inflicting greater damage. Requires either
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/// Bushido or Ninjitsu skill
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/// </summary>
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public class ArmorPierce : WeaponAbility
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{
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public override int BaseMana => 30;
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public override double DamageScalar => 1.5;
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public override bool RequiresSE => true;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
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{
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from.SendLocalizedMessage(1063347,
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"50"); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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return false;
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}
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return base.CheckSkills(from);
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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return;
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1063350); // You pierce your opponent's armor!
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defender.SendLocalizedMessage(1063351); // Your attacker pierced your armor!
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defender.FixedParticles(0x3728, 1, 26, 0x26D6, 0, 0, EffectLayer.Waist);
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}
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}
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} |