ModernUO/Projects/Scripts/Items/Weapons/Abilities/DefenseMastery.cs
2019-08-02 18:16:11 -07:00

96 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Items
{
/// <summary>
/// Raises your physical resistance for a short time while lowering your ability to inflict damage. Requires Bushido or
/// Ninjitsu skill.
/// </summary>
public class DefenseMastery : WeaponAbility
{
private static Dictionary<Mobile, DefenseMasteryInfo> m_Table = new Dictionary<Mobile, DefenseMasteryInfo>();
public override int BaseMana => 30;
public override bool CheckSkills(Mobile from)
{
if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
{
from.SendLocalizedMessage(1063347,
"50"); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
}
return base.CheckSkills(from);
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
return;
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1063353); // You perform a masterful defense!
attacker.FixedParticles(0x375A, 1, 17, 0x7F2, 0x3E8, 0x3, EffectLayer.Waist);
int modifier =
(int)(30.0 *
((Math.Max(attacker.Skills.Bushido.Value, attacker.Skills.Ninjitsu.Value) -
50.0) / 70.0));
if (m_Table.TryGetValue(attacker, out DefenseMasteryInfo info))
EndDefense(info);
ResistanceMod mod = new ResistanceMod(ResistanceType.Physical, 50 + modifier);
attacker.AddResistanceMod(mod);
info = new DefenseMasteryInfo(attacker, 80 - modifier, mod);
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(3.0), EndDefense, info);
m_Table[attacker] = info;
attacker.Delta(MobileDelta.WeaponDamage);
}
public static bool GetMalus(Mobile targ, ref int damageMalus)
{
if (!m_Table.TryGetValue(targ, out DefenseMasteryInfo info))
return false;
damageMalus = info.m_DamageMalus;
return true;
}
private static void EndDefense(DefenseMasteryInfo info)
{
if (info.m_Mod != null)
info.m_From.RemoveResistanceMod(info.m_Mod);
info.m_Timer?.Stop();
// No message is sent to the player.
m_Table.Remove(info.m_From);
info.m_From.Delta(MobileDelta.WeaponDamage);
}
private class DefenseMasteryInfo
{
public int m_DamageMalus;
public Mobile m_From;
public ResistanceMod m_Mod;
public Timer m_Timer;
public DefenseMasteryInfo(Mobile from, int damageMalus, ResistanceMod mod)
{
m_From = from;
m_DamageMalus = damageMalus;
m_Mod = mod;
}
}
}
}