ModernUO/Projects/Scripts/Items/Weapons/Artifacts/TheDragonSlayer.cs
2019-08-02 18:16:11 -07:00

50 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
public class TheDragonSlayer : Lance
{
[Constructible]
public TheDragonSlayer()
{
Hue = 0x530;
Slayer = SlayerName.DragonSlaying;
Attributes.Luck = 110;
Attributes.WeaponDamage = 50;
WeaponAttributes.ResistFireBonus = 20;
WeaponAttributes.UseBestSkill = 1;
}
public TheDragonSlayer(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061248; // The Dragon Slayer
public override int ArtifactRarity => 11;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = fire = cold = pois = chaos = direct = 0;
nrgy = 100;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Slayer == SlayerName.None)
Slayer = SlayerName.DragonSlaying;
}
}
}