133 lines
No EOL
3.3 KiB
C#
133 lines
No EOL
3.3 KiB
C#
using System;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[Flippable(0xF52, 0xF51)]
|
|
public class ThrowingDagger : Item
|
|
{
|
|
[Constructible]
|
|
public ThrowingDagger() : base(0xF52)
|
|
{
|
|
Weight = 1.0;
|
|
Layer = Layer.OneHanded;
|
|
}
|
|
|
|
public ThrowingDagger(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string DefaultName => "a throwing dagger";
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (from.Items.Contains(this))
|
|
{
|
|
InternalTarget t = new InternalTarget(this);
|
|
from.Target = t;
|
|
}
|
|
else
|
|
{
|
|
from.SendMessage("You must be holding that weapon to use it.");
|
|
}
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
private ThrowingDagger m_Dagger;
|
|
|
|
public InternalTarget(ThrowingDagger dagger) : base(10, false, TargetFlags.Harmful)
|
|
{
|
|
m_Dagger = dagger;
|
|
}
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (m_Dagger.Deleted) return;
|
|
|
|
if (!from.Items.Contains(m_Dagger))
|
|
from.SendMessage("You must be holding that weapon to use it.");
|
|
else if (targeted is Mobile m)
|
|
if (m != from && from.HarmfulCheck(m))
|
|
{
|
|
Direction to = from.GetDirectionTo(m);
|
|
|
|
from.Direction = to;
|
|
|
|
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
|
|
|
|
if (Utility.RandomDouble() >= Math.Sqrt(m.Dex / 100.0) * 0.8)
|
|
{
|
|
from.MovingEffect(m, 0x1BFE, 7, 1, false, false, 0x481, 0);
|
|
|
|
AOS.Damage(m, from, Utility.Random(5, from.Str / 10), 100, 0, 0, 0, 0);
|
|
|
|
m_Dagger.MoveToWorld(m.Location, m.Map);
|
|
}
|
|
else
|
|
{
|
|
int x = 0, y = 0;
|
|
|
|
switch (to & Direction.Mask)
|
|
{
|
|
case Direction.North:
|
|
--y;
|
|
break;
|
|
case Direction.South:
|
|
++y;
|
|
break;
|
|
case Direction.West:
|
|
--x;
|
|
break;
|
|
case Direction.East:
|
|
++x;
|
|
break;
|
|
case Direction.Up:
|
|
--x;
|
|
--y;
|
|
break;
|
|
case Direction.Down:
|
|
++x;
|
|
++y;
|
|
break;
|
|
case Direction.Left:
|
|
--x;
|
|
++y;
|
|
break;
|
|
case Direction.Right:
|
|
++x;
|
|
--y;
|
|
break;
|
|
}
|
|
|
|
x += Utility.Random(-1, 3);
|
|
y += Utility.Random(-1, 3);
|
|
|
|
x += m.X;
|
|
y += m.Y;
|
|
|
|
m_Dagger.MoveToWorld(new Point3D(x, y, m.Z), m.Map);
|
|
|
|
from.MovingEffect(m_Dagger, 0x1BFE, 7, 1, false, false, 0x481, 0);
|
|
|
|
from.SendMessage("You miss.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |