ModernUO/Projects/Scripts/Items/Weapons/ML Weapons/Artifacts/PhantomStaff.cs
2019-08-02 18:16:11 -07:00

42 lines
No EOL
1,001 B
C#

namespace Server.Items
{
public class PhantomStaff : WildStaff
{
[Constructible]
public PhantomStaff()
{
Hue = 0x1;
Attributes.RegenHits = 2;
Attributes.NightSight = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 60;
}
public PhantomStaff(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1072919; // Phantom Staff
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = fire = nrgy = chaos = direct = 0;
cold = pois = 50;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}