ModernUO/Projects/Scripts/Items/Weapons/ML Weapons/DiamondMace.cs
2019-08-02 18:16:11 -07:00

47 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
[Flippable(0x2D24, 0x2D30)]
public class DiamondMace : BaseBashing
{
[Constructible]
public DiamondMace() : base(0x2D24)
{
Weight = 10.0;
}
public DiamondMace(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 17;
public override int AosSpeed => 37;
public override float MlSpeed => 3.00f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 14;
public override int OldMaxDamage => 17;
public override int OldSpeed => 37;
public override int InitMinHits => 30; // TODO
public override int InitMaxHits => 60; // TODO
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}