ModernUO/Projects/Scripts/Items/Weapons/Staves/GnarledStaff.cs
2019-08-02 18:16:11 -07:00

47 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
[Flippable(0x13F8, 0x13F9)]
public class GnarledStaff : BaseStaff
{
[Constructible]
public GnarledStaff() : base(0x13F8)
{
Weight = 3.0;
}
public GnarledStaff(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 33;
public override float MlSpeed => 3.25f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 30;
public override int OldSpeed => 33;
public override int InitMinHits => 31;
public override int InitMaxHits => 50;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}