ModernUO/Projects/Scripts/Items/Weapons/Swords/BoneMachete.cs
2019-08-02 18:16:11 -07:00

63 lines
No EOL
1.6 KiB
C#

using Server.Engines.MLQuests.Items;
namespace Server.Items
{
public class BoneMachete : ElvenMachete, ITicket
{
[Constructible]
public BoneMachete()
{
ItemID = 0x20E;
}
public BoneMachete(Serial serial)
: base(serial)
{
}
public override WeaponAbility PrimaryAbility => null;
public override WeaponAbility SecondaryAbility => null;
public override int PhysicalResistance => 1;
public override int FireResistance => 1;
public override int ColdResistance => 1;
public override int PoisonResistance => 1;
public override int EnergyResistance => 1;
public override int InitMinHits => 5;
public override int InitMaxHits => 5;
#region ITicket Members
public void OnTicketUsed(Mobile from)
{
if (Utility.RandomDouble() < 0.25)
{
from.SendLocalizedMessage(
1075007); // Your bone handled machete snaps in half as you force your way through the poisonous undergrowth.
Delete();
}
else
{
from.SendLocalizedMessage(
1075008); // Your bone handled machete has grown dull but you still manage to force your way past the venomous branches.
}
}
#endregion
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}