63 lines
No EOL
1.6 KiB
C#
63 lines
No EOL
1.6 KiB
C#
using Server.Engines.MLQuests.Items;
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namespace Server.Items
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{
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public class BoneMachete : ElvenMachete, ITicket
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{
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[Constructible]
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public BoneMachete()
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{
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ItemID = 0x20E;
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}
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public BoneMachete(Serial serial)
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: base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => null;
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public override WeaponAbility SecondaryAbility => null;
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public override int PhysicalResistance => 1;
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public override int FireResistance => 1;
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public override int ColdResistance => 1;
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public override int PoisonResistance => 1;
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public override int EnergyResistance => 1;
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public override int InitMinHits => 5;
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public override int InitMaxHits => 5;
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#region ITicket Members
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public void OnTicketUsed(Mobile from)
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{
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if (Utility.RandomDouble() < 0.25)
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{
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from.SendLocalizedMessage(
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1075007); // Your bone handled machete snaps in half as you force your way through the poisonous undergrowth.
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Delete();
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}
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else
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{
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from.SendLocalizedMessage(
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1075008); // Your bone handled machete has grown dull but you still manage to force your way past the venomous branches.
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}
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}
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#endregion
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |